ExponentialEase Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Represents an easing function that creates an animation that accelerates and/or decelerates using an exponential formula (see remarks).
Inheritance Hierarchy
System.Object
System.Windows.DependencyObject
System.Windows.Media.Animation.EasingFunctionBase
System.Windows.Media.Animation.ExponentialEase
Namespace: System.Windows.Media.Animation
Assembly: System.Windows (in System.Windows.dll)
Syntax
'Declaration
Public Class ExponentialEase _
Inherits EasingFunctionBase
public class ExponentialEase : EasingFunctionBase
<ExponentialEase .../>
The ExponentialEase type exposes the following members.
Constructors
Name | Description | |
---|---|---|
ExponentialEase | Initializes a new instance of the ExponentialEase class. |
Top
Properties
Name | Description | |
---|---|---|
Dispatcher | Gets the Dispatcher this object is associated with. (Inherited from DependencyObject.) | |
EasingMode | Gets or sets a value that specifies how the animation interpolates. (Inherited from EasingFunctionBase.) | |
Exponent | Gets or sets the exponent used to determine the interpolation of the animation. |
Top
Methods
Name | Description | |
---|---|---|
CheckAccess | Determines whether the calling thread has access to this object. (Inherited from DependencyObject.) | |
ClearValue | Clears the local value of a dependency property. (Inherited from DependencyObject.) | |
Ease | Transforms normalized time to control the pace of an animation. (Inherited from EasingFunctionBase.) | |
EaseInCore | Provides the logic portion of the easing function that you can override to produce the EaseIn mode of the custom easing function. (Overrides EasingFunctionBase.EaseInCore(Double).) | |
Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetAnimationBaseValue | Returns any base value established for a Silverlight dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue | Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ReadLocalValue | Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.) | |
SetValue | Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Top
Remarks
You can control whether the animation accelerates, decelerates or both by specifying the EasingMode. The following graph demonstrates the different values of EasingMode where f(t) represents the animation progress and t represents time.
The formula used for this function is the following.
Using the formula above, the following graph illustrates the effect of several different values for the Exponent property:
There are several other easing functions besides ExponentialEase which you can explore using the following sample.
In addition to using the easing functions included in the run-time, you can create your own custom easing functions by inheriting from EasingFunctionBase.
Examples
The following example applies a ExponentialEase easing function to a DoubleAnimation to create a decelerating animation.
<StackPanel x:Name="LayoutRoot" Background="White">
<StackPanel.Resources>
<Storyboard x:Name="myStoryboard">
<DoubleAnimation From="30" To="200" Duration="00:00:3"
Storyboard.TargetName="myRectangle"
Storyboard.TargetProperty="Height">
<DoubleAnimation.EasingFunction>
<ExponentialEase Exponent="6" EasingMode="EaseOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</StackPanel.Resources>
<Rectangle x:Name="myRectangle" MouseLeftButtonDown="Mouse_Clicked"
Fill="Blue" Width="200" Height="30" />
</StackPanel>
' When the user clicks the rectangle, the animation
' begins.
Private Sub Mouse_Clicked(ByVal sender As Object, ByVal e As MouseEventArgs)
myStoryboard.Begin()
End Sub
// When the user clicks the rectangle, the animation
// begins.
private void Mouse_Clicked(object sender, MouseEventArgs e)
{
myStoryboard.Begin();
}
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
See Also