ElasticEase Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Represents an easing function that creates an animation that resembles a spring oscillating back and forth until it comes to rest.
Inheritance Hierarchy
System.Object
System.Windows.DependencyObject
System.Windows.Media.Animation.EasingFunctionBase
System.Windows.Media.Animation.ElasticEase
Namespace: System.Windows.Media.Animation
Assembly: System.Windows (in System.Windows.dll)
Syntax
'Declaration
Public Class ElasticEase _
Inherits EasingFunctionBase
public class ElasticEase : EasingFunctionBase
<ElasticEase .../>
The ElasticEase type exposes the following members.
Properties
Name | Description | |
---|---|---|
Dispatcher | Gets the Dispatcher this object is associated with. (Inherited from DependencyObject.) | |
EasingMode | Gets or sets a value that specifies how the animation interpolates. (Inherited from EasingFunctionBase.) | |
Oscillations | Gets or sets the number of times the target slides back and forth over the animation destination. | |
Springiness | Gets or sets the stiffness of the spring. The smaller the Springiness value is, the stiffer the spring and the faster the elasticity decreases in intensity over each oscillation. |
Top
Methods
Name | Description | |
---|---|---|
CheckAccess | Determines whether the calling thread has access to this object. (Inherited from DependencyObject.) | |
ClearValue | Clears the local value of a dependency property. (Inherited from DependencyObject.) | |
Ease | Transforms normalized time to control the pace of an animation. (Inherited from EasingFunctionBase.) | |
EaseInCore | Provides the logic portion of the easing function that you can override to produce the EaseIn mode of the custom easing function. (Overrides EasingFunctionBase.EaseInCore(Double).) | |
Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetAnimationBaseValue | Returns any base value established for a Silverlight dependency property, which would apply in cases where an animation is not active. (Inherited from DependencyObject.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
GetValue | Returns the current effective value of a dependency property from a DependencyObject. (Inherited from DependencyObject.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ReadLocalValue | Returns the local value of a dependency property, if a local value is set. (Inherited from DependencyObject.) | |
SetValue | Sets the local value of a dependency property on a DependencyObject. (Inherited from DependencyObject.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
Top
Fields
Name | Description | |
---|---|---|
OscillationsProperty | Identifies the Oscillations dependency property. | |
SpringinessProperty | Identifies the Springiness dependency property. |
Top
Remarks
You can control when in the "spring" behavior occurs in an animation by specifying the EasingMode property value. The following graph demonstrates the different values of EasingMode, where f(t) represents the animation progress and t represents time.
You can specify how many times the animation oscillates back and forth using the Oscillations property and how tight the springiness of the oscillations are using the Springiness property.
Note: |
---|
Because this animation causes values to oscillate back and forth, the animation might interpolate into negative numbers unexpectedly. This can cause errors when animating properties that do not allow negative numbers. For example, if you apply this animation to the Height of an object (e.g. from 0 to 200 with an EasingMode of EaseIn), the animation will attempt to interpolate through negative numbers for Height which will throw an error. |
There are several other easing functions besides ElasticEase, which you can explore using the following sample.
In addition to using the easing functions included in the run-time, you can create your own custom easing functions by inheriting from EasingFunctionBase.
Examples
The following example applies an ElasticEase easing function to a DoubleAnimation to create an animation that resembles a spring oscillating back and forth until it comes to rest.
<StackPanel x:Name="LayoutRoot" Background="White">
<StackPanel.Resources>
<Storyboard x:Name="myStoryboard">
<DoubleAnimation From="30" To="200" Duration="00:00:4"
Storyboard.TargetName="myRectangle"
Storyboard.TargetProperty="Height">
<DoubleAnimation.EasingFunction>
<!-- Elastic easing function assigned to From/To animation -->
<ElasticEase x:Name="myElasticEase" Oscillations="3"
Springiness="1" EasingMode="EaseOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</StackPanel.Resources>
<Rectangle x:Name="myRectangle" MouseLeftButtonDown="Mouse_Clicked"
Fill="Blue" Width="200" Height="30" />
</StackPanel>
' When the user clicks the rectangle, the animation
' begins.
Private Sub Mouse_Clicked(ByVal sender As Object, ByVal e As MouseEventArgs)
myStoryboard.Begin()
End Sub
// When the user clicks the rectangle, the animation
// begins.
private void Mouse_Clicked(object sender, MouseEventArgs e)
{
myStoryboard.Begin();
}
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
See Also