GameComponent Class

Base class for all XNA Framework game components.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)

Syntax

public class GameComponent : IGameComponent, IUpdateable, IDisposable

Remarks

Game components provide a modular way of adding functionality to a game. You create a game component by deriving the new component either from the GameComponent class, or, if the component loads and draws graphics content, from the DrawableGameComponent class. You then add game logic and rendering code to the game component by overriding GameComponent.Update,DrawableGameComponent.Draw and GameComponent.Initialize. A game component is registered with a game by passing the component to Game.Components.Add. A registered component will have its draw, update, and initialize methods called from the Game.Initialize, Game.Update, and Game.Draw methods.

See Also

Concepts

Application Model Overview

Tasks

Game Component Development

Reference

GameComponent Members
Microsoft.Xna.Framework Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista