Reading and Writing Data Files
Provides classes that allow reading and writing of files.
In This Section
- What Is Storage?
Storage refers to memory locations used for reading and writing data. - Adding Game Data Files to Title Storage
Describes how to add game data files to the title storage location. - Reading Game Data from Title Storage
Describes how to load game data from the title storage location. - Writing Data (Windows Phone)
Describes how to save game data on Windows Phone. - Creating a File
Demonstrates how to use the StorageContainer class to create a save game file in the user storage area on a device specified by the gamer. - Opening a File for Reading/Writing
Demonstrates how to use the StorageContainer class to open a save game file in the user storage area on a device specified by the gamer. - Copying a File
Demonstrates how to use the StorageContainer class to copy a save game file in the user storage area on a device specified by the gamer. - Renaming a File
Demonstrates how to use the StorageContainer class to rename a save game file in the user storage area on a device specified by the gamer. - Enumerating Save Game Files
Demonstrates how to use the StorageContainer class to get a list of save game files in the user storage area on a device specified by the gamer. - Deleting a Save Game File
Demonstrates how to use the StorageContainer class to delete a save game file in the user storage area on a device specified by the gamer. - Saving Data to a Save Game File
Demonstrates how to use the XmlSerializer class to write data in a custom class to a saved game, and how to load the data from the file. - Getting a StorageDevice Asynchronously
Demonstrates how to call BeginShowSelector and StorageDevice.EndShowSelector to get a StorageDevice object asynchronously.