Gamepad.UserChanged 事件
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
当与游戏板关联的用户已更改时发出信号。
// Register
event_token UserChanged(TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
// Revoke with event_token
void UserChanged(event_token const* cookie) const;
// Revoke with event_revoker
Gamepad::UserChanged_revoker UserChanged(auto_revoke_t, TypedEventHandler<IGameController, UserChangedEventArgs const&> const& handler) const;
public event TypedEventHandler<IGameController,UserChangedEventArgs> UserChanged;
function onUserChanged(eventArgs) { /* Your code */ }
gamepad.addEventListener("userchanged", onUserChanged);
gamepad.removeEventListener("userchanged", onUserChanged);
- or -
gamepad.onuserchanged = onUserChanged;
Public Custom Event UserChanged As TypedEventHandler(Of IGameController, UserChangedEventArgs) Implements UserChanged