TappedRoutedEventArgs 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
public ref class TappedRoutedEventArgs sealed : RoutedEventArgs
/// [Windows.Foundation.Metadata.Activatable(65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TappedRoutedEventArgs final : RoutedEventArgs
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
class TappedRoutedEventArgs final : RoutedEventArgs
[Windows.Foundation.Metadata.Activatable(65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TappedRoutedEventArgs : RoutedEventArgs
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Windows.Foundation.UniversalApiContract")]
public sealed class TappedRoutedEventArgs : RoutedEventArgs
Public NotInheritable Class TappedRoutedEventArgs
Inherits RoutedEventArgs
- 继承
- 属性
Windows 要求
设备系列 |
Windows 10 (在 10.0.10240.0 中引入)
|
API contract |
Windows.Foundation.UniversalApiContract (在 v1.0 中引入)
|
示例
Scenario1::Scenario1()
{
InitializeComponent();
// pointer press/release handlers
pressedTarget.PointerPressed(this, &Scenario1::target_PointerPressed);
pressedTarget.PointerReleased(this, &Scenario1::target_PointerReleased);
// pointer enter/exit handlers
enterExitTarget.PointerEntered(this, &Scenario1::target_PointerEntered);
enterExitTarget.PointerExited(this, &Scenario1::target_PointerExited);
// gesture handlers
tapTarget.Tapped(this, &Scenario1::target_Tapped);
tapTarget.DoubleTapped(this, &Scenario1::target_DoubleTapped);
holdTarget.Holding(this, &Scenario1::target_Holding);
holdTarget.RightTapped(this, &Scenario1::target_RightTapped);
}
void Scenario1::target_Tapped(Windows::Foundation::IInspectable const&, Windows::UI::Xaml::Input::TappedRoutedEventArgs const& args)
{
tapTarget.Background(Windows::UI::Xaml::Media::SolidColorBrush(Windows::UI::Colors::DeepSkyBlue()));
tapTargetText.Text(L"Tapped");
}
Scenario1::Scenario1()
{
InitializeComponent();
// pointer press/release handlers
pressedTarget->PointerPressed += ref new PointerEventHandler(this, &Scenario1::target_PointerPressed);
pressedTarget->PointerReleased += ref new PointerEventHandler(this, &Scenario1::target_PointerReleased);
// pointer enter/exit handlers
enterExitTarget->PointerEntered += ref new PointerEventHandler(this, &Scenario1::target_PointerEntered);
enterExitTarget->PointerExited += ref new PointerEventHandler(this, &Scenario1::target_PointerExited);
// gesture handlers
tapTarget->Tapped += ref new TappedEventHandler(this, &Scenario1::target_Tapped);
tapTarget->DoubleTapped += ref new DoubleTappedEventHandler(this, &Scenario1::target_DoubleTapped);
holdTarget->Holding += ref new HoldingEventHandler(this, &Scenario1::target_Holding);
holdTarget->RightTapped += ref new RightTappedEventHandler(this, &Scenario1::target_RightTapped);
}
void Scenario1::target_Tapped(Object^ sender, TappedRoutedEventArgs^ e)
{
tapTarget->Background = ref new SolidColorBrush(Windows::UI::Colors::DeepSkyBlue);
tapTargetText->Text = "Tapped";
}
public Scenario1()
{
this.InitializeComponent();
// pointer press/release handlers
pressedTarget.PointerPressed += new PointerEventHandler(target_PointerPressed);
pressedTarget.PointerReleased += new PointerEventHandler(target_PointerReleased);
// pointer enter/exit handlers
enterExitTarget.PointerEntered += new PointerEventHandler(target_PointerEntered);
enterExitTarget.PointerExited += new PointerEventHandler(target_PointerExited);
// gesture handlers
tapTarget.Tapped += new TappedEventHandler(target_Tapped);
tapTarget.DoubleTapped += new DoubleTappedEventHandler(target_DoubleTapped);
holdTarget.Holding += new HoldingEventHandler(target_Holding);
holdTarget.RightTapped += new RightTappedEventHandler(target_RightTapped);
}
void target_Tapped(object sender, TappedRoutedEventArgs e)
{
tapTarget.Background = new SolidColorBrush(Windows.UI.Colors.DeepSkyBlue);
tapTargetText.Text = "Tapped";
}
Public Sub New()
Me.InitializeComponent()
AddHandler pressedTarget.PointerPressed, New PointerEventHandler(AddressOf target_PointerPressed)
AddHandler pressedTarget.PointerReleased, New PointerEventHandler(AddressOf target_PointerReleased)
AddHandler enterExitTarget.PointerEntered, New PointerEventHandler(AddressOf target_PointerEntered)
AddHandler enterExitTarget.PointerExited, New PointerEventHandler(AddressOf target_PointerExited)
AddHandler tapTarget.Tapped, New TappedEventHandler(AddressOf target_Tapped)
AddHandler tapTarget.DoubleTapped, New DoubleTappedEventHandler(AddressOf target_DoubleTapped)
AddHandler holdTarget.Holding, New HoldingEventHandler(AddressOf target_Holding)
AddHandler holdTarget.RightTapped, New RightTappedEventHandler(AddressOf target_RightTapped)
End Sub
Sub target_Tapped(sender As Object, e As TappedRoutedEventArgs)
tapTarget.Background = New SolidColorBrush(Windows.UI.Colors.DeepSkyBlue)
tapTargetText.Text = "Tapped"
End Sub
注解
每当单击鼠标或手指或笔点击对象时,将发送 点击 事件
构造函数
TappedRoutedEventArgs() |
初始化 TappedRoutedEventArgs 类的新实例。 |
属性
Handled |
获取或设置一个值,该值将路由事件标记为已处理。 Handled 的 true 值可防止事件路由中的大多数处理程序再次处理同一事件。 |
OriginalSource |
获取对引发 事件的 对象的引用。 这通常是控件的模板部分,而不是在应用 UI 中声明的元素。 (继承自 RoutedEventArgs) |
PointerDeviceType |
获取启动关联输入事件的指针设备的 PointerDeviceType 。 |
方法
GetPosition(UIElement) |
返回指针位置的 x 坐标和 y 坐标,可以选择根据提供的 UIElement 的坐标原点求值。 |