DirectSound 流数据格式
此示例使用 KSDATAFORMAT_DSOUND 结构来描述 DirectSound 流的数据格式。
DataFormat.FormatSize = sizeof(KSDATAFORMAT_DSOUND);
DataFormat.Flags = 0;
DataFormat.SampleSize = 0;
DataFormat.Reserved = 0;
DataFormat.MajorFormat = STATICGUIDOF(KSDATAFORMAT_TYPE_AUDIO);
DataFormat.SubFormat = STATICGUIDOF(KSDATAFORMAT_SUBTYPE_PCM);
DataFormat.Specifier = STATICGUIDOF(KSDATAFORMAT_SPECIFIER_DSOUND);
BufferDesc.Flags = KSDSOUND_BUFFER_LOCHARDWARE;
BufferDesc.Control = KSDSOUND_BUFFER_CTRL_3D;
BufferDesc.WaveFormatEx.wFormatTag = WAVE_FORMAT_PCM;
BufferDesc.WaveFormatEx.nChannels = 2;
BufferDesc.WaveFormatEx.nSamplesPerSec = 22050;
BufferDesc.WaveFormatEx.nAvgBytesPerSec = 88200;
BufferDesc.WaveFormatEx.nBlockAlign = 4;
BufferDesc.WaveFormatEx.wBitsPerSample = 16;
BufferDesc.WaveFormatEx.cbSize = 0;
反馈
https://aka.ms/ContentUserFeedback。
即将发布:在整个 2024 年,我们将逐步淘汰作为内容反馈机制的“GitHub 问题”,并将其取代为新的反馈系统。 有关详细信息,请参阅:提交和查看相关反馈