WebSockets

WebSocket 提供了一种机制,用于使用 HTTP(S)通过 Web 在客户端和服务器之间快速、安全、双向通信,并支持 UTF-8 和二进制消息。

WebSocket 协议下,通过全双工单套接字连接立即传输数据,从而允许实时从两个终结点发送和接收消息。 WebSocket 非常适合用于多人游戏(包括实时和回合制游戏)、即时社交网络通知、最新的股票或天气信息显示,以及其他需要安全、快速数据传输的应用。

若要建立 WebSocket 连接,需要在客户端和服务器之间交换特定的基于 HTTP 的握手。 如果成功,则应用程序层协议会使用之前建立的 TCP 连接从 HTTP“升级”为 WebSocket。 然后就完全不使用 HTTP;两个终结点可以使用 WebSocket 协议来发送或接收数据,直至 WebSocket 连接关闭。

注意 除非服务器也使用 WebSocket 协议,否则客户端无法使用 WebSocket 传输数据。 如果服务器不支持 WebSocket,则必须使用另一种数据传输方法。

Windows为 WebSocket 的客户端和服务器使用提供支持。 Windows。Networking.Sockets 命名空间定义两个 WebSocket 类供客户端使用:MessageWebSocketStreamWebSocket。 下面是这两个 WebSocket 类的比较。

MessageWebSocket StreamWebSocket
整个 WebSocket 消息在单个操作中读取/写入。 每次读取操作都可以读取消息的各部分。
适用于消息不太大的情况。 适合传输非常大的文件(如照片或视频)。
支持 UTF-8 和二进制消息。 仅支持二进制消息。
类似于 UDP 或数据报套接字 (从用于频繁、小型消息的意义上),但具有 TCP 的可靠性、数据包顺序保证和拥塞控制。 类似于 TCP 或流套接字

使用 TLS/SSL 保护连接

在大多数情况下,需要使用安全的 WebSocket 连接,以便对发送和接收的数据进行加密。 这也会增加连接成功的可能性,因为许多中介(如防火墙和代理)拒绝未加密的 WebSocket 连接。 WebSocket 协议定义了这两个 URI 方案。

URI 协议 Purpose
Wss: 用于应加密的安全连接。
ws: 用于未加密的连接。

若要加密 WebSocket 连接,请使用 wss: URI 方案。 下面是一个示例。

protected override async void OnNavigatedTo(NavigationEventArgs e)
{
    var webSocket = new Windows.Networking.Sockets.MessageWebSocket();
    await webSocket.ConnectAsync(new Uri("wss://www.contoso.com/mywebservice"));
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
...
IAsyncAction ConnectWebSocketAsync()
{
    Windows::Networking::Sockets::MessageWebSocket webSocket;
    co_await webSocket.ConnectAsync(Uri{ L"wss://www.contoso.com/mywebservice" });
}

使用 MessageWebSocket 进行连接

MessageWebSocket 允许在单个操作中读取/写入整个 WebSocket 消息。 因此,它适用于消息不太大的情况。 该类支持 UTF-8 和二进制消息。

下面的示例代码连接到 WebSocket 服务器并发送消息。 公共服务 echo.websocket.org 已停止使用,因此请将这些示例中的占位符 URI 替换为你自己的 WebSocket 服务器 URI。

private Windows.Networking.Sockets.MessageWebSocket messageWebSocket;

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    this.messageWebSocket = new Windows.Networking.Sockets.MessageWebSocket();

    // In this example, we send/receive a string, so we need to set the MessageType to Utf8.
    this.messageWebSocket.Control.MessageType = Windows.Networking.Sockets.SocketMessageType.Utf8;

    this.messageWebSocket.MessageReceived += WebSocket_MessageReceived;
    this.messageWebSocket.Closed += WebSocket_Closed;

    try
    {
        // Replace with your WebSocket server URI.
        Task connectTask = this.messageWebSocket.ConnectAsync(new Uri("wss://example.com/ws")).AsTask();
        connectTask.ContinueWith(_ => this.SendMessageUsingMessageWebSocketAsync("Hello, World!"));
    }
    catch (Exception ex)
    {
        Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
        // Add additional code here to handle exceptions.
    }
}

private async Task SendMessageUsingMessageWebSocketAsync(string message)
{
    using (var dataWriter = new DataWriter(this.messageWebSocket.OutputStream))
    {
        dataWriter.WriteString(message);
        await dataWriter.StoreAsync();
        dataWriter.DetachStream();
    }
    Debug.WriteLine("Sending message using MessageWebSocket: " + message);
}

private void WebSocket_MessageReceived(Windows.Networking.Sockets.MessageWebSocket sender, Windows.Networking.Sockets.MessageWebSocketMessageReceivedEventArgs args)
{
    try
    {
        using (DataReader dataReader = args.GetDataReader())
        {
            dataReader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
            string message = dataReader.ReadString(dataReader.UnconsumedBufferLength);
            Debug.WriteLine("Message received from MessageWebSocket: " + message);
            this.messageWebSocket.Dispose();
        }
    }
    catch (Exception ex)
    {
        Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
        // Add additional code here to handle exceptions.
    }
}

private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
{
    Debug.WriteLine("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
    // Add additional code here to handle the WebSocket being closed.
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::MessageWebSocket m_messageWebSocket;
    winrt::event_token m_messageReceivedEventToken;
    winrt::event_token m_closedEventToken;

public:
    IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
    {
        // In this example, we send/receive a string, so we need to set the MessageType to Utf8.
        m_messageWebSocket.Control().MessageType(Windows::Networking::Sockets::SocketMessageType::Utf8);

        m_messageReceivedEventToken = m_messageWebSocket.MessageReceived({ this, &MessageWebSocketPage::OnWebSocketMessageReceived });
        m_closedEventToken = m_messageWebSocket.Closed({ this, &MessageWebSocketPage::OnWebSocketClosed });

        try
        {
            co_await m_messageWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
            SendMessageUsingMessageWebSocketAsync(L"Hello, World!");
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
            // Add additional code here to handle exceptions.
        }
    }

private:
    IAsyncAction SendMessageUsingMessageWebSocketAsync(std::wstring message)
    {
        DataWriter dataWriter{ m_messageWebSocket.OutputStream() };
        dataWriter.WriteString(message);

        co_await dataWriter.StoreAsync();
        dataWriter.DetachStream();
        std::wstringstream wstringstream;
        wstringstream << L"Sending message using MessageWebSocket: " << message.c_str() << std::endl;
        ::OutputDebugString(wstringstream.str().c_str());
    }

    void OnWebSocketMessageReceived(Windows::Networking::Sockets::MessageWebSocket const& /* sender */, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs const& args)
    {
        try
        {
            DataReader dataReader{ args.GetDataReader() };

            dataReader.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf8);
            auto message = dataReader.ReadString(dataReader.UnconsumedBufferLength());
            std::wstringstream wstringstream;
            wstringstream << L"Message received from MessageWebSocket: " << message.c_str() << std::endl;
            ::OutputDebugString(wstringstream.str().c_str());
            m_messageWebSocket.Close(1000, L"");
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
            // Add additional code here to handle exceptions.
        }
    }

    void OnWebSocketClosed(Windows::Networking::Sockets::IWebSocket const& /* sender */, Windows::Networking::Sockets::WebSocketClosedEventArgs const& args)
    {
        std::wstringstream wstringstream;
        wstringstream << L"WebSocket_Closed; Code: " << args.Code() << ", Reason: \"" << args.Reason().c_str() << "\"" << std::endl;
        ::OutputDebugString(wstringstream.str().c_str());
        // Add additional code here to handle the WebSocket being closed.
    }
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::MessageWebSocket^ messageWebSocket;

protected:
    virtual void OnNavigatedTo(NavigationEventArgs^ e) override
    {
        this->messageWebSocket = ref new Windows::Networking::Sockets::MessageWebSocket();

        // In this example, we send/receive a string, so we need to set the MessageType to Utf8.
        this->messageWebSocket->Control->MessageType = Windows::Networking::Sockets::SocketMessageType::Utf8;

        this->messageWebSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::MessageWebSocket^, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs^>(this, &MessageWebSocketPage::WebSocket_MessageReceived);
        this->messageWebSocket->Closed += ref new TypedEventHandler<Windows::Networking::Sockets::IWebSocket^, Windows::Networking::Sockets::WebSocketClosedEventArgs^>(this, &MessageWebSocketPage::WebSocket_Closed);

        try
        {
            auto connectTask = Concurrency::create_task(this->messageWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")));
            connectTask.then([this] { this->SendMessageUsingMessageWebSocketAsync(L"Hello, World!"); });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
            // Add additional code here to handle exceptions.
        }
    }

private:
    void SendMessageUsingMessageWebSocketAsync(Platform::String^ message)
    {
        auto dataWriter = ref new DataWriter(this->messageWebSocket->OutputStream);
        dataWriter->WriteString(message);

        Concurrency::create_task(dataWriter->StoreAsync()).then(
            [=](unsigned int)
        {
            dataWriter->DetachStream();
            std::wstringstream wstringstream;
            wstringstream << L"Sending message using MessageWebSocket: " << message->Data() << std::endl;
            ::OutputDebugString(wstringstream.str().c_str());
        });
    }

    void WebSocket_MessageReceived(Windows::Networking::Sockets::MessageWebSocket^ sender, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs^ args)
    {
        try
        {
            DataReader^ dataReader = args->GetDataReader();

            dataReader->UnicodeEncoding = Windows::Storage::Streams::UnicodeEncoding::Utf8;
            Platform::String^ message = dataReader->ReadString(dataReader->UnconsumedBufferLength);
            std::wstringstream wstringstream;
            wstringstream << L"Message received from MessageWebSocket: " << message->Data() << std::endl;
            ::OutputDebugString(wstringstream.str().c_str());
            this->messageWebSocket->Close(1000, L"");
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
            // Add additional code here to handle exceptions.
        }
    }

    void WebSocket_Closed(Windows::Networking::Sockets::IWebSocket^ sender, Windows::Networking::Sockets::WebSocketClosedEventArgs^ args)
    {
        std::wstringstream wstringstream;
        wstringstream << L"WebSocket_Closed; Code: " << args->Code << ", Reason: \"" << args->Reason->Data() << "\"" << std::endl;
        ::OutputDebugString(wstringstream.str().c_str());
        // Add additional code here to handle the WebSocket being closed.
    }

处理 MessageWebSocket.MessageReceived 和 MessageWebSocket.Closed 事件

如上例所示,在使用 MessageWebSocket 建立连接和发送数据之前,应订阅 MessageWebSocket.MessageReceivedMessageWebSocket.Closed 事件。

MessageReceived 会在收到数据时被引发。 可以通过 MessageWebSocketMessageReceivedEventArgs 访问数据。 当客户端或服务器关闭套接字时,会触发Closed事件。

在 MessageWebSocket 上发送数据

建立连接后,可以将数据发送到服务器。 为此,可以使用 MessageWebSocket.OutputStream 属性和 DataWriter 来写入数据。

注意DataWriter 接管输出流的所有权。 DataWriter 超出范围时,如果输出流与之连接,DataWriter 将解除分配输出流。 之后,后续尝试使用输出流失败,HRESULT 值为 0x80000013。 但是,你可以调用 DataWriter.DetachStream 来分离 DataWriter 的输出流,并将流的所有权返回到 MessageWebSocket

使用 StreamWebSocket 进行连接

StreamWebSocket 允许在每次读取操作中读取消息的一部分内容。 因此,当传输非常大的文件(如照片或视频)时,它很合适。 该类仅支持二进制消息。

下面的示例代码连接到 WebSocket 服务器并发送消息。 公共 echo.websocket.org 服务已停用,因此这些示例也使用了一个占位符 URI,你应将其替换为自己的 WebSocket 服务器 URI。

private Windows.Networking.Sockets.StreamWebSocket streamWebSocket;

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    this.streamWebSocket = new Windows.Networking.Sockets.StreamWebSocket();

    this.streamWebSocket.Closed += WebSocket_Closed;

    try
    {
        Task connectTask = this.streamWebSocket.ConnectAsync(new Uri("wss://example.com/ws")).AsTask();

        connectTask.ContinueWith(_ =>
        {
            Task.Run(() => this.ReceiveMessageUsingStreamWebSocket());
            Task.Run(() => this.SendMessageUsingStreamWebSocket(new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 }));
        });
    }
    catch (Exception ex)
    {
        Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
        // Add code here to handle exceptions.
    }
}

private async void ReceiveMessageUsingStreamWebSocket()
{
    try
    {
        using (var dataReader = new DataReader(this.streamWebSocket.InputStream))
        {
            dataReader.InputStreamOptions = InputStreamOptions.Partial;
            await dataReader.LoadAsync(256);
            byte[] message = new byte[dataReader.UnconsumedBufferLength];
            dataReader.ReadBytes(message);
            Debug.WriteLine("Data received from StreamWebSocket: " + message.Length + " bytes");
        }
        this.streamWebSocket.Dispose();
    }
    catch (Exception ex)
    {
        Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
        // Add code here to handle exceptions.
    }
}

private async void SendMessageUsingStreamWebSocket(byte[] message)
{
    try
    {
        using (var dataWriter = new DataWriter(this.streamWebSocket.OutputStream))
        {
            dataWriter.WriteBytes(message);
            await dataWriter.StoreAsync();
            dataWriter.DetachStream();
        }
        Debug.WriteLine("Sending data using StreamWebSocket: " + message.Length.ToString() + " bytes");
    }
    catch (Exception ex)
    {
        Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
        // Add code here to handle exceptions.
    }
}

private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
{
    Debug.WriteLine("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
    // Add additional code here to handle the WebSocket being closed.
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::StreamWebSocket m_streamWebSocket;
    winrt::event_token m_closedEventToken;

public:
    IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
    {
        m_closedEventToken = m_streamWebSocket.Closed({ this, &StreamWebSocketPage::OnWebSocketClosed });

        try
        {
            co_await m_streamWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
            ReceiveMessageUsingStreamWebSocket();
            SendMessageUsingStreamWebSocket({ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
            // Add additional code here to handle exceptions.
        }
    }

private:
    IAsyncAction SendMessageUsingStreamWebSocket(std::vector< byte > message)
    {
        try
        {
            DataWriter dataWriter{ m_streamWebSocket.OutputStream() };
            dataWriter.WriteBytes(message);

            co_await dataWriter.StoreAsync();
            dataWriter.DetachStream();
            std::wstringstream wstringstream;
            wstringstream << L"Sending data using StreamWebSocket: " << message.size() << L" bytes" << std::endl;
            ::OutputDebugString(wstringstream.str().c_str());
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
            // Add additional code here to handle exceptions.
        }
    }

    IAsyncAction ReceiveMessageUsingStreamWebSocket()
    {
        try
        {
            DataReader dataReader{ m_streamWebSocket.InputStream() };
            dataReader.InputStreamOptions(InputStreamOptions::Partial);

            unsigned int bytesLoaded = co_await dataReader.LoadAsync(256);
            std::vector< byte > message(bytesLoaded);
            dataReader.ReadBytes(message);
            std::wstringstream wstringstream;
            wstringstream << L"Data received from StreamWebSocket: " << message.size() << " bytes" << std::endl;
            ::OutputDebugString(wstringstream.str().c_str());
            m_streamWebSocket.Close(1000, L"");
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
            // Add additional code here to handle exceptions.
        }
    }

    void OnWebSocketClosed(Windows::Networking::Sockets::IWebSocket const&, Windows::Networking::Sockets::WebSocketClosedEventArgs const& args)
    {
        std::wstringstream wstringstream;
        wstringstream << L"WebSocket_Closed; Code: " << args.Code() << ", Reason: \"" << args.Reason().c_str() << "\"" << std::endl;
        ::OutputDebugString(wstringstream.str().c_str());
        // Add additional code here to handle the WebSocket being closed.
    }
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::StreamWebSocket^ streamWebSocket;

protected:
    virtual void OnNavigatedTo(NavigationEventArgs^ e) override
    {
        this->streamWebSocket = ref new Windows::Networking::Sockets::StreamWebSocket();

        this->streamWebSocket->Closed += ref new TypedEventHandler<Windows::Networking::Sockets::IWebSocket^, Windows::Networking::Sockets::WebSocketClosedEventArgs^>(this, &StreamWebSocketPage::WebSocket_Closed);

        try
        {
            auto connectTask = Concurrency::create_task(this->streamWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")));

            connectTask.then(
                [=]
            {
                this->ReceiveMessageUsingStreamWebSocket();
                this->SendMessageUsingStreamWebSocket(ref new Platform::Array< byte >{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
            // Add additional code here to handle exceptions.
        }
    }

private:
    void SendMessageUsingStreamWebSocket(const Platform::Array< byte >^ message)
    {
        try
        {
            auto dataWriter = ref new DataWriter(this->streamWebSocket->OutputStream);
            dataWriter->WriteBytes(message);

            Concurrency::create_task(dataWriter->StoreAsync()).then(
                [=](Concurrency::task< unsigned int >) // task< unsigned int > instead of unsigned int in order to handle any exceptions thrown in StoreAsync().
            {
                dataWriter->DetachStream();
                std::wstringstream wstringstream;
                wstringstream << L"Sending data using StreamWebSocket: " << message->Length << L" bytes" << std::endl;
                ::OutputDebugString(wstringstream.str().c_str());
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
            // Add additional code here to handle exceptions.
        }
    }

    void ReceiveMessageUsingStreamWebSocket()
    {
        try
        {
            DataReader^ dataReader = ref new DataReader(this->streamWebSocket->InputStream);
            dataReader->InputStreamOptions = InputStreamOptions::Partial;

            Concurrency::create_task(dataReader->LoadAsync(256)).then(
                [=](unsigned int bytesLoaded)
            {
                auto message = ref new Platform::Array< byte >(bytesLoaded);
                dataReader->ReadBytes(message);
                std::wstringstream wstringstream;
                wstringstream << L"Data received from StreamWebSocket: " << message->Length << " bytes" << std::endl;
                ::OutputDebugString(wstringstream.str().c_str());
                this->streamWebSocket->Close(1000, L"");
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
            // Add additional code here to handle exceptions.
        }
    }

    void WebSocket_Closed(Windows::Networking::Sockets::IWebSocket^ sender, Windows::Networking::Sockets::WebSocketClosedEventArgs^ args)
    {
        std::wstringstream wstringstream;
        wstringstream << L"WebSocket_Closed; Code: " << args->Code << ", Reason: \"" << args->Reason->Data() << "\"" << std::endl;
        ::OutputDebugString(wstringstream.str().c_str());
        // Add additional code here to handle the WebSocket being closed.
    }

处理 StreamWebSocket.Closed 事件

在使用 StreamWebSocket 建立连接和发送数据之前,应订阅 StreamWebSocket.Closed 事件。 当客户端或服务器关闭套接字时,会触发Closed事件。

在 StreamWebSocket 上发送数据

建立连接后,可以将数据发送到服务器。 为此,可以使用 StreamWebSocket.OutputStream 属性和 DataWriter 来写入数据。

注意 如果要在同一套接字上写入更多数据,请务必在 DataWriter 超出作用域之前调用 DataWriter.DetachStream,将输出流从 DataWriter 中分离。 这会将流的所有权返回到 StreamWebSocket

接收 StreamWebSocket 上的数据

使用 StreamWebSocket.InputStream 属性和 DataReader 读取数据。

MessageWebSocket 和 StreamWebSocket 的高级选项

在建立连接之前,可以通过在 MessageWebSocketControlStreamWebSocketControl 上设置属性,在套接字上设置高级选项。 你可以根据需要通过其 MessageWebSocket.Control 属性或其 StreamWebSocket.Control 属性从套接字对象本身访问这些类的实例。

下面是使用 StreamWebSocket 的示例。 相同的模式适用于 MessageWebSocket

var streamWebSocket = new Windows.Networking.Sockets.StreamWebSocket();

// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket.Control.NoDelay = false;

await streamWebSocket.ConnectAsync(new Uri("wss://example.com/ws"));
Windows::Networking::Sockets::StreamWebSocket streamWebSocket;

// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket.Control().NoDelay(false);

auto connectAsyncAction = streamWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });
auto streamWebSocket = ref new Windows::Networking::Sockets::StreamWebSocket();

// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket->Control->NoDelay = false;

auto connectTask = Concurrency::create_task(streamWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")));

注意在调用 ConnectAsync,请勿尝试更改控件属性。 该规则的唯一例外是 MessageWebSocketControl.MessageType

WebSocket 信息类别

MessageWebSocketStreamWebSocket 各有一个相应的类,该类提供有关该对象的其他信息。

MessageWebSocketInformation 提供有关 MessageWebSocket 的信息,并使用 MessageWebSocket.Information 属性检索它的实例。

StreamWebSocketInformation 提供有关 StreamWebSocket 的信息,并使用 StreamWebSocket.Information 属性检索它的实例。

请注意,这些信息类的属性是只读的,但你可以在 Web 套接字对象的生存期内随时使用这些属性来检索信息。

处理异常

MessageWebSocketStreamWebSocket 操作上遇到的错误作为 HRESULT 值返回。 可以将该 HRESULT 值传递给 WebSocketError.GetStatus 方法,以将其转换为 WebErrorStatus 枚举值。

大多数 WebErrorStatus 枚举值对应于本机 HTTP 客户端操作返回的错误。 应用可以打开 WebErrorStatus 枚举值,根据异常原因修改应用行为。

对于参数验证错误,可以使用异常中的 HRESULT 了解有关错误的详细信息。 可能的 HRESULT 值列在 Winerror.h 中,可在你的 SDK 安装中找到它(例如在 C:\Program Files (x86)\Windows Kits\10\Include\<VERSION>\shared 文件夹中)。 对于大多数参数验证错误,返回的 HRESULTE_INVALIDARG

为 WebSocket 操作设置超时时间

MessageWebSocketStreamWebSocket 使用内部系统服务发送 WebSocket 客户端请求,以及从服务器接收响应。 用于 WebSocket 连接操作的默认超时值为 60 秒。 如果支持 WebSocket 的 HTTP 服务器未响应或无法响应 WebSocket 连接请求(暂时关闭或因网络中断而阻止),则内部系统服务在返回错误之前等待默认的 60 秒。 此错误会导致在 WebSocket ConnectAsync 方法上引发异常。 对于建立 WebSocket 连接后发送和接收操作,默认超时为 30 秒。

如果对 URI 中的 HTTP 服务器名称进行名称查询时返回了该名称对应的多个 IP 地址,则内部系统服务会为该站点最多尝试 5 个 IP 地址(每个 IP 地址的默认超时时间为 60 秒),然后才会失败。 因此,应用可以等待几分钟尝试连接到多个 IP 地址,然后再处理异常。 此行为可能向用户显示,就像应用已停止工作一样。

若要使应用更具响应性并最大程度地减少这些问题,可以针对连接请求设置更短的超时时间。 为 MessageWebSocketStreamWebSocket 设置超时的方法类似。

private Windows.Networking.Sockets.MessageWebSocket messageWebSocket;

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    this.messageWebSocket = new Windows.Networking.Sockets.MessageWebSocket();

    try
    {
        var cancellationTokenSource = new CancellationTokenSource();
        var connectTask = this.messageWebSocket.ConnectAsync(new Uri("wss://example.com/ws")).AsTask(cancellationTokenSource.Token);

        // Cancel connectTask after 5 seconds.
        cancellationTokenSource.CancelAfter(TimeSpan.FromMilliseconds(5000));

        connectTask.ContinueWith((antecedent) =>
        {
            if (antecedent.Status == TaskStatus.RanToCompletion)
            {
                // connectTask ran to completion, so we know that the MessageWebSocket is connected.
                // Add additional code here to use the MessageWebSocket.
            }
            else
            {
                // connectTask timed out, or faulted.
            }
        });
    }
    catch (Exception ex)
    {
        Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
        // Add additional code here to handle exceptions.
    }
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Microsoft.UI.Xaml.Navigation.h>
#include <sstream>

using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::MessageWebSocket m_messageWebSocket;

    IAsyncAction TimeoutAsync()
    {
        // Return control to the caller, and resume again to complete the async action after the timeout period.
        // 5 seconds, in this example.
        co_await(std::chrono::seconds{ 5 });
    }

public:
    IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
    {
        try
        {
            // Return control to the caller, and then immediately resume on a thread pool thread.
            co_await winrt::resume_background();

            auto connectAsyncAction = m_messageWebSocket.ConnectAsync(Uri{ L"wss://example.com/ws" });

            TimeoutAsync().Completed([connectAsyncAction](IAsyncAction const& sender, AsyncStatus const)
            {
                // TimeoutAsync completes after the timeout period. After that period, it's safe
                // to cancel the ConnectAsync action even if it has already completed.
                connectAsyncAction.Cancel();
            });

            try
            {
                // Block until the ConnectAsync action completes or is canceled.
                connectAsyncAction.get();
            }
            catch (winrt::hresult_error const& ex)
            {
                std::wstringstream wstringstream;
                wstringstream << L"ConnectAsync threw an exception: " << ex.message().c_str() << std::endl;
                ::OutputDebugString(wstringstream.str().c_str());
            }

            if (connectAsyncAction.Status() == AsyncStatus::Completed)
            {
                // connectTask ran to completion, so we know that the MessageWebSocket is connected.
                // Add additional code here to use the MessageWebSocket.
            }
            else
            {
                // connectTask did not run to completion.
            }
        }
        catch (winrt::hresult_error const& ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
            // Add additional code here to handle exceptions.
        }
    }
#include <agents.h>
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
    Windows::Networking::Sockets::MessageWebSocket^ messageWebSocket;

protected:
    virtual void OnNavigatedTo(NavigationEventArgs^ e) override
    {
        this->messageWebSocket = ref new Windows::Networking::Sockets::MessageWebSocket();

        try
        {
            Concurrency::cancellation_token_source cancellationTokenSource;
            Concurrency::cancellation_token cancellationToken = cancellationTokenSource.get_token();

            auto connectTask = Concurrency::create_task(this->messageWebSocket->ConnectAsync(ref new Uri(L"wss://example.com/ws")), cancellationToken);

            // This continuation task returns true should connectTask run to completion.
            Concurrency::task< bool > taskRanToCompletion = connectTask.then([](void)
            {
                return true;
            });

            // This task returns false after the specified timeout. 5 seconds, in this example.
            Concurrency::task< bool > taskTimedout = Concurrency::create_task([]() -> bool
            {
                Concurrency::task_completion_event< void > taskCompletionEvent;

                // A call object that sets the task completion event.
                auto call = std::make_shared< Concurrency::call< int > >([taskCompletionEvent](int)
                {
                    taskCompletionEvent.set();
                });

                // A non-repeating timer that calls the call object when the timer fires.
                auto nonRepeatingTimer = std::make_shared< Concurrency::timer < int > >(5000, 0, call.get(), false);
                nonRepeatingTimer->start();

                // A task that completes after the completion event is set.
                Concurrency::task< void > taskWaitForCompletionEvent(taskCompletionEvent);

                return taskWaitForCompletionEvent.then([]() {return false; }).get();
            });

            (taskRanToCompletion || taskTimedout).then([this, cancellationTokenSource](bool connectTaskRanToCompletion)
            {
                if (connectTaskRanToCompletion)
                {
                    // connectTask ran to completion, so we know that the MessageWebSocket is connected.
                    // Add additional code here to use the MessageWebSocket.
                }
                else
                {
                    // taskTimedout ran to completion, so we should cancel connectTask via the cancellation_token_source.
                    cancellationTokenSource.cancel();
                }
            });
        }
        catch (Platform::Exception^ ex)
        {
            Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
            // Add additional code here to handle exceptions.
        }
    }

重要 API

Samples