D3D_PRIMITIVE 枚举 (d3dcommon.h)

指示管道如何解释几何图形或外壳着色器输入基元。

注意

对于使用 Direct3D 10 进行编程,此 API 的类型别名以 开头 D3D10_ ,而不是 D3D_。 这些 Direct3D 10 类型别名在 、 d3d10misc.hd3d10shader.hd3d10.h定义。

语法

typedef enum D3D_PRIMITIVE {
  D3D_PRIMITIVE_UNDEFINED = 0,
  D3D_PRIMITIVE_POINT = 1,
  D3D_PRIMITIVE_LINE = 2,
  D3D_PRIMITIVE_TRIANGLE = 3,
  D3D_PRIMITIVE_LINE_ADJ = 6,
  D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
  D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
  D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
  D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
  D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
  D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
  D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
  D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
  D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
  D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
  D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
  D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
  D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
  D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
  D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
  D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
  D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
  D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
  D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
  D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
  D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
  D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
  D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
  D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
  D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
  D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
  D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
  D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
  D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
  D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
  D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
  D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
  D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
  D3D10_PRIMITIVE_UNDEFINED,
  D3D10_PRIMITIVE_POINT,
  D3D10_PRIMITIVE_LINE,
  D3D10_PRIMITIVE_TRIANGLE,
  D3D10_PRIMITIVE_LINE_ADJ,
  D3D10_PRIMITIVE_TRIANGLE_ADJ,
  D3D11_PRIMITIVE_UNDEFINED,
  D3D11_PRIMITIVE_POINT,
  D3D11_PRIMITIVE_LINE,
  D3D11_PRIMITIVE_TRIANGLE,
  D3D11_PRIMITIVE_LINE_ADJ,
  D3D11_PRIMITIVE_TRIANGLE_ADJ,
  D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
  D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
} ;

常量

 
D3D_PRIMITIVE_UNDEFINED
值: 0
D3D_PRIMITIVE_POINT
值:1
D3D_PRIMITIVE_LINE
值: 2
D3D_PRIMITIVE_TRIANGLE
值: 3
D3D_PRIMITIVE_LINE_ADJ
值: 6
D3D_PRIMITIVE_TRIANGLE_ADJ
值: 7
D3D_PRIMITIVE_1_CONTROL_POINT_PATCH
值: 8
D3D_PRIMITIVE_2_CONTROL_POINT_PATCH
值: 9
D3D_PRIMITIVE_3_CONTROL_POINT_PATCH
值: 10
D3D_PRIMITIVE_4_CONTROL_POINT_PATCH
值: 11
D3D_PRIMITIVE_5_CONTROL_POINT_PATCH
值: 12
D3D_PRIMITIVE_6_CONTROL_POINT_PATCH
值: 13
D3D_PRIMITIVE_7_CONTROL_POINT_PATCH
值: 14
D3D_PRIMITIVE_8_CONTROL_POINT_PATCH
值: 15
D3D_PRIMITIVE_9_CONTROL_POINT_PATCH
值: 16
D3D_PRIMITIVE_10_CONTROL_POINT_PATCH
值: 17
D3D_PRIMITIVE_11_CONTROL_POINT_PATCH
值: 18
D3D_PRIMITIVE_12_CONTROL_POINT_PATCH
值: 19
D3D_PRIMITIVE_13_CONTROL_POINT_PATCH
值: 20
D3D_PRIMITIVE_14_CONTROL_POINT_PATCH
值: 21
D3D_PRIMITIVE_15_CONTROL_POINT_PATCH
值: 22
D3D_PRIMITIVE_16_CONTROL_POINT_PATCH
值: 23
D3D_PRIMITIVE_17_CONTROL_POINT_PATCH
值: 24
D3D_PRIMITIVE_18_CONTROL_POINT_PATCH
值: 25
D3D_PRIMITIVE_19_CONTROL_POINT_PATCH
值: 26
D3D_PRIMITIVE_20_CONTROL_POINT_PATCH
值: 27
D3D_PRIMITIVE_21_CONTROL_POINT_PATCH
值: 28
D3D_PRIMITIVE_22_CONTROL_POINT_PATCH
值: 29
D3D_PRIMITIVE_23_CONTROL_POINT_PATCH
值: 30
D3D_PRIMITIVE_24_CONTROL_POINT_PATCH
值: 31
D3D_PRIMITIVE_25_CONTROL_POINT_PATCH
值: 32
D3D_PRIMITIVE_26_CONTROL_POINT_PATCH
值: 33
D3D_PRIMITIVE_27_CONTROL_POINT_PATCH
值: 34
D3D_PRIMITIVE_28_CONTROL_POINT_PATCH
值: 35
D3D_PRIMITIVE_29_CONTROL_POINT_PATCH
值: 36
D3D_PRIMITIVE_30_CONTROL_POINT_PATCH
值: 37
D3D_PRIMITIVE_31_CONTROL_POINT_PATCH
值: 38
D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
值: 39
D3D10_PRIMITIVE_UNDEFINED
D3D10_PRIMITIVE_POINT
D3D10_PRIMITIVE_LINE
D3D10_PRIMITIVE_TRIANGLE
D3D10_PRIMITIVE_LINE_ADJ
D3D10_PRIMITIVE_TRIANGLE_ADJ
D3D11_PRIMITIVE_UNDEFINED
着色器尚未使用输入基元类型进行初始化。
D3D11_PRIMITIVE_POINT
将输入基元解释为点。
D3D11_PRIMITIVE_LINE
将输入基元解释为一行。
D3D11_PRIMITIVE_TRIANGLE
将输入基元解释为三角形。
D3D11_PRIMITIVE_LINE_ADJ
将输入基元解释为具有相邻数据的行。
D3D11_PRIMITIVE_TRIANGLE_ADJ
将输入基元解释为具有相邻数据的三角形。
D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH
将输入基元解释为控制点修补程序。

注解

ID3D11ShaderReflection::GetGSInputPrimitive 方法返回D3D11_PRIMITIVE类型的值。

D3D11_PRIMITIVE枚举是在 D3D11.h 头文件中定义为D3D_PRIMITIVE枚举的类型,该枚举在 D3DCommon.h 头文件中完全定义。

typedef D3D_PRIMITIVE D3D11_PRIMITIVE;

要求

要求
Header d3dcommon.h

另请参阅

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