ID3D12InfoQueue::AddRetrievalFilterEntries 方法 (d3d12sdklayers.h)
将存储筛选器添加到检索筛选器堆栈的顶部。
语法
HRESULT AddRetrievalFilterEntries(
[in] D3D12_INFO_QUEUE_FILTER *pFilter
);
参数
[in] pFilter
检索筛选器数组。
返回值
类型: HRESULT
此方法返回 Direct3D 12 返回代码之一。
注解
下面的代码示例演示如何使用此方法:
D3D12_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D12_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
D3D12_MESSAGE_ID ids[] = { ..., ..., ... };
D3D12_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );
// To set the type of messages to allow,
// set filter.AllowList as follows:
filter.AllowList.NumCategories = _countof(cats);
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = _countof(sevs);
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = _countof(ids);
filter.AllowList.pIDList = ids;
// To set the type of messages to deny, set filter.DenyList
// similarly to the preceding filter.AllowList.
// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );
要求
要求 | 值 |
---|---|
目标平台 | Windows |
标头 | d3d12sdklayers.h |