下面的代码示例演示如何在关闭 OpenGL 窗口时删除 OpenGL 呈现上下文。 它是 创建呈现上下文和使其成为最新中使用的方案的延续。
// a window is about to be destroyed
case WM_DESTROY:
{
// local variables
HGLRC hglrc;
HDC hdc ;
// if the thread has a current rendering context ...
if(hglrc = wglGetCurrentContext()) {
// obtain its associated device context
hdc = wglGetCurrentDC() ;
// make the rendering context not current
wglMakeCurrent(NULL, NULL) ;
// release the device context
ReleaseDC (hwnd, hdc) ;
// delete the rendering context
wglDeleteContext(hglrc);
}