Mesh.TriangleMeshBuilder Constructors
Definition
Important
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Overloads
Mesh.TriangleMeshBuilder(IntPtr, JniHandleOwnership) | |
Mesh.TriangleMeshBuilder(RenderScript, Int32, TriangleFlags) |
Obsolete.
This member is deprecated. |
Mesh.TriangleMeshBuilder(IntPtr, JniHandleOwnership)
protected TriangleMeshBuilder (IntPtr javaReference, Android.Runtime.JniHandleOwnership transfer);
new Android.Renderscripts.Mesh.TriangleMeshBuilder : nativeint * Android.Runtime.JniHandleOwnership -> Android.Renderscripts.Mesh.TriangleMeshBuilder
Parameters
- javaReference
-
IntPtr
nativeint
- transfer
- JniHandleOwnership
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
Mesh.TriangleMeshBuilder(RenderScript, Int32, TriangleFlags)
Caution
deprecated
This member is deprecated.
[Android.Runtime.Register(".ctor", "(Landroid/renderscript/RenderScript;II)V", "")]
[System.Obsolete("deprecated")]
public TriangleMeshBuilder (Android.Renderscripts.RenderScript? rs, int vtxSize, Android.Renderscripts.TriangleFlags flags);
[<Android.Runtime.Register(".ctor", "(Landroid/renderscript/RenderScript;II)V", "")>]
[<System.Obsolete("deprecated")>]
new Android.Renderscripts.Mesh.TriangleMeshBuilder : Android.Renderscripts.RenderScript * int * Android.Renderscripts.TriangleFlags -> Android.Renderscripts.Mesh.TriangleMeshBuilder
Parameters
- rs
- RenderScript
Context to which the mesh will belong.
- vtxSize
- Int32
specifies whether the vertex is a float2 or float3
- flags
- TriangleFlags
bitfield that is a combination of COLOR, NORMAL, and TEXTURE_0 that specifies what vertex data channels are present in the mesh
- Attributes
Remarks
This member is deprecated. in API 16
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.