Program.BaseProgramBuilder.SetShader 方法

定義

多載

SetShader(String)

[Android.Runtime.Register("setShader", "(Ljava/lang/String;)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Ljava_lang_String_Handler")]
public virtual Android.Renderscripts.Program.BaseProgramBuilder SetShader(string s);
[<Android.Runtime.Register("setShader", "(Ljava/lang/String;)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Ljava_lang_String_Handler")>]
abstract member SetShader : string -> Android.Renderscripts.Program.BaseProgramBuilder
override this.SetShader : string -> Android.Renderscripts.Program.BaseProgramBuilder

參數

s
String

傳回

屬性

備註

本頁部分內容為基於 Open Source Project 所創建與分享的作品,並依授權條款所描述的使用進行修改。

適用於

SetShader(Resources, Int32)

[Android.Runtime.Register("setShader", "(Landroid/content/res/Resources;I)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Landroid_content_res_Resources_IHandler")]
public virtual Android.Renderscripts.Program.BaseProgramBuilder SetShader(Android.Content.Res.Resources resources, int resourceID);
[<Android.Runtime.Register("setShader", "(Landroid/content/res/Resources;I)Landroid/renderscript/Program$BaseProgramBuilder;", "GetSetShader_Landroid_content_res_Resources_IHandler")>]
abstract member SetShader : Android.Content.Res.Resources * int -> Android.Renderscripts.Program.BaseProgramBuilder
override this.SetShader : Android.Content.Res.Resources * int -> Android.Renderscripts.Program.BaseProgramBuilder

參數

resources
Resources
resourceID
Int32

傳回

屬性

備註

本頁部分內容為基於 Open Source Project 所創建與分享的作品,並依授權條款所描述的使用進行修改。

適用於