共用方式為


NSOpenGLLayer 建構函式

定義

多載

NSOpenGLLayer()
NSOpenGLLayer(NSCoder)
NSOpenGLLayer(NSObjectFlag)
NSOpenGLLayer(IntPtr)

NSOpenGLLayer()

[Foundation.Export("init")]
public NSOpenGLLayer ();
屬性

適用於

NSOpenGLLayer(NSCoder)

[Foundation.Export("initWithCoder:")]
[ObjCRuntime.DesignatedInitializer]
public NSOpenGLLayer (Foundation.NSCoder coder);
new AppKit.NSOpenGLLayer : Foundation.NSCoder -> AppKit.NSOpenGLLayer

參數

coder
NSCoder
屬性

適用於

NSOpenGLLayer(NSObjectFlag)

protected NSOpenGLLayer (Foundation.NSObjectFlag t);
new AppKit.NSOpenGLLayer : Foundation.NSObjectFlag -> AppKit.NSOpenGLLayer

參數

適用於

NSOpenGLLayer(IntPtr)

protected internal NSOpenGLLayer (IntPtr handle);
new AppKit.NSOpenGLLayer : nativeint -> AppKit.NSOpenGLLayer

參數

handle
IntPtr

nativeint

適用於