共用方式為


NSOpenGLPixelBuffer 建構函式

定義

多載

NSOpenGLPixelBuffer()
NSOpenGLPixelBuffer(NSObjectFlag)
NSOpenGLPixelBuffer(IntPtr)
NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32)

NSOpenGLPixelBuffer()

[Foundation.Export("init")]
public NSOpenGLPixelBuffer ();
屬性

適用於

NSOpenGLPixelBuffer(NSObjectFlag)

protected NSOpenGLPixelBuffer (Foundation.NSObjectFlag t);
new AppKit.NSOpenGLPixelBuffer : Foundation.NSObjectFlag -> AppKit.NSOpenGLPixelBuffer

參數

適用於

NSOpenGLPixelBuffer(IntPtr)

protected internal NSOpenGLPixelBuffer (IntPtr handle);
new AppKit.NSOpenGLPixelBuffer : nativeint -> AppKit.NSOpenGLPixelBuffer

參數

handle
IntPtr

nativeint

適用於

NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32)

[Foundation.Export("initWithTextureTarget:textureInternalFormat:textureMaxMipMapLevel:pixelsWide:pixelsHigh:")]
public NSOpenGLPixelBuffer (AppKit.NSGLTextureTarget targetGlEnum, AppKit.NSGLFormat format, int maxLevel, int pixelsWide, int pixelsHigh);
new AppKit.NSOpenGLPixelBuffer : AppKit.NSGLTextureTarget * AppKit.NSGLFormat * int * int * int -> AppKit.NSOpenGLPixelBuffer

參數

targetGlEnum
NSGLTextureTarget
format
NSGLFormat
maxLevel
Int32
pixelsWide
Int32
pixelsHigh
Int32
屬性

適用於