NSOpenGLPixelBuffer 建構函式
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
NSOpenGLPixelBuffer() | |
NSOpenGLPixelBuffer(NSObjectFlag) | |
NSOpenGLPixelBuffer(IntPtr) | |
NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32) |
NSOpenGLPixelBuffer()
NSOpenGLPixelBuffer(NSObjectFlag)
protected NSOpenGLPixelBuffer (Foundation.NSObjectFlag t);
new AppKit.NSOpenGLPixelBuffer : Foundation.NSObjectFlag -> AppKit.NSOpenGLPixelBuffer
參數
適用於
NSOpenGLPixelBuffer(IntPtr)
protected internal NSOpenGLPixelBuffer (IntPtr handle);
new AppKit.NSOpenGLPixelBuffer : nativeint -> AppKit.NSOpenGLPixelBuffer
參數
- handle
-
IntPtr
nativeint
適用於
NSOpenGLPixelBuffer(NSGLTextureTarget, NSGLFormat, Int32, Int32, Int32)
[Foundation.Export("initWithTextureTarget:textureInternalFormat:textureMaxMipMapLevel:pixelsWide:pixelsHigh:")]
public NSOpenGLPixelBuffer (AppKit.NSGLTextureTarget targetGlEnum, AppKit.NSGLFormat format, int maxLevel, int pixelsWide, int pixelsHigh);
new AppKit.NSOpenGLPixelBuffer : AppKit.NSGLTextureTarget * AppKit.NSGLFormat * int * int * int -> AppKit.NSOpenGLPixelBuffer
參數
- targetGlEnum
- NSGLTextureTarget
- format
- NSGLFormat
- maxLevel
- Int32
- pixelsWide
- Int32
- pixelsHigh
- Int32
- 屬性