RenderingSessionStatus Struct
Definition
Important
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The status of the rendering session. Once the status reached the 'Ready' state it can be connected to. The terminal state is 'Stopped'.
public readonly struct RenderingSessionStatus : IEquatable<Azure.MixedReality.RemoteRendering.RenderingSessionStatus>
type RenderingSessionStatus = struct
Public Structure RenderingSessionStatus
Implements IEquatable(Of RenderingSessionStatus)
- Inheritance
-
RenderingSessionStatus
- Implements
Constructors
RenderingSessionStatus(String) |
Initializes a new instance of RenderingSessionStatus. |
Properties
Error |
The rendering session has encountered an error, and is unusable. This is a terminal state. |
Expired |
The rendering session enters the 'Expired' state when it has been in the 'Ready' state longer than its lease time. This is a terminal state. |
Ready |
The rendering session is ready for incoming connections. |
Starting |
The rendering session is starting, but not accepting incoming connections yet. |
Stopped |
The rendering session has been stopped with the 'Stop Session' operation. This is a terminal state. |
Methods
Equals(RenderingSessionStatus) |
Indicates whether the current object is equal to another object of the same type. |
ToString() |
Returns the fully qualified type name of this instance. |
Operators
Equality(RenderingSessionStatus, RenderingSessionStatus) |
Determines if two RenderingSessionStatus values are the same. |
Implicit(String to RenderingSessionStatus) |
Converts a string to a RenderingSessionStatus. |
Inequality(RenderingSessionStatus, RenderingSessionStatus) |
Determines if two RenderingSessionStatus values are not the same. |
Applies to
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