Breakpoint.Children Property
Definition
Important
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Gets a collection of objects contained within this code construct.
public:
property EnvDTE::Breakpoints ^ Children { EnvDTE::Breakpoints ^ get(); };
[System.Runtime.InteropServices.DispId(203)]
public EnvDTE.Breakpoints Children { [System.Runtime.InteropServices.DispId(203)] get; }
[<System.Runtime.InteropServices.DispId(203)>]
[<get: System.Runtime.InteropServices.DispId(203)>]
member this.Children : EnvDTE.Breakpoints
Public ReadOnly Property Children As Breakpoints
Property Value
A Breakpoints collection.
- Attributes
Examples
The following example demonstrates how to use the Children property.
public static void Children(DTE dte)
{
// Setup debug Output window.
Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
w.Visible = true;
OutputWindow ow = (OutputWindow)w.Object;
OutputWindowPane owp = ow.OutputWindowPanes.Add("Children Property Test");
owp.Activate();
EnvDTE.Debugger debugger = (EnvDTE.Debugger)dte.Debugger;
owp.OutputString("Number of children: " + debugger.Breakpoints.Item(1).Children.Count.ToString());
}
Shared Sub Children(ByRef dte As EnvDTE.DTE)
MessageBox.Show("Number of children: " + _
dte.Debugger.Breakpoints.Item(1).Children().Count().ToString())
End Sub
Remarks
If the Breakpoint has no children, then Nothing
is returned.
The children are created when a pending breakpoint that is set in the design mode is bound to the specific instance of your application in break or run mode.