Breakpoint2.Condition Property
Definition
Important
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Gets the condition that triggers a breakpoint.
public:
property System::String ^ Condition { System::String ^ get(); };
public:
property Platform::String ^ Condition { Platform::String ^ get(); };
[System.Runtime.InteropServices.DispId(109)]
public string Condition { [System.Runtime.InteropServices.DispId(109)] get; }
[<System.Runtime.InteropServices.DispId(109)>]
[<get: System.Runtime.InteropServices.DispId(109)>]
member this.Condition : string
Public ReadOnly Property Condition As String
Property Value
A string containing the condition that triggers the breakpoint.
Implements
- Attributes
Examples
The following example demonstrates how to use the Condition property.
public static void Condition(EnvDTE80.DTE2 dte)
{
// Setup debug Output window.
Window w = (Window)dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
w.Visible = true;
OutputWindow ow = (OutputWindow)w.Object;
OutputWindowPane owp = ow.OutputWindowPanes.Add("Breakpoint Condition and Type are: ");
owp.Activate();
EnvDTE80.Debugger2 debugger = (EnvDTE80.Debugger2)dte.Debugger;
// Stop at the breakpoint, if TempC < TempF is true
debugger.Breakpoints.Add("", "Target001.cs", 15, 1, "tempC < tempF",
EnvDTE.dbgBreakpointConditionType.dbgBreakpointConditionTypeWhenTrue,
"C#", "", 0, "", 0, EnvDTE.dbgHitCountType.dbgHitCountTypeNone);
string strCondition = debugger.Breakpoints.Item(1).Condition;
string strConditionType = debugger.Breakpoints.Item(1).ConditionType.ToString();
owp.OutputString(strCondition + "\n" + strConditionType);
}
Remarks
A condition is an optional property that determines whether your program breaks when the breakpoint is reached.
This condition is specified in the Breakpoint Condition dialog box.