共用方式為


GKInviteEventListener.DidRequestMatch 方法

定義

多載

DidRequestMatch(GKPlayer, GKPlayer[])
DidRequestMatch(GKPlayer, String[])

開發人員不應該使用此已被取代的方法。 開發人員應該改用 'DidRequestMatch (GKPlayer 播放機、GKPlayer[] recipientPlayers) '。

DidRequestMatch(GKPlayer, GKPlayer[])

[Foundation.Export("player:didRequestMatchWithRecipients:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidRequestMatch (GameKit.GKPlayer player, GameKit.GKPlayer[] recipientPlayers);
abstract member DidRequestMatch : GameKit.GKPlayer * GameKit.GKPlayer[] -> unit
override this.DidRequestMatch : GameKit.GKPlayer * GameKit.GKPlayer[] -> unit

參數

player
GKPlayer
recipientPlayers
GKPlayer[]
屬性

適用於

DidRequestMatch(GKPlayer, String[])

開發人員不應該使用此已被取代的方法。 開發人員應該改用 'DidRequestMatch (GKPlayer 播放機、GKPlayer[] recipientPlayers) '。

[Foundation.Export("player:didRequestMatchWithPlayers:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, "Use 'DidRequestMatch (GKPlayer player, GKPlayer[] recipientPlayers)' instead.")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidRequestMatch (GameKit.GKPlayer player, string[] playerIDs);
abstract member DidRequestMatch : GameKit.GKPlayer * string[] -> unit
override this.DidRequestMatch : GameKit.GKPlayer * string[] -> unit

參數

player
GKPlayer
playerIDs
String[]
屬性

適用於