共用方式為


MPSRayIntersector 建構函式

定義

多載

MPSRayIntersector(NSCoder)
MPSRayIntersector(NSObjectFlag)
MPSRayIntersector(IMTLDevice)
MPSRayIntersector(IntPtr)
MPSRayIntersector(NSCoder, IMTLDevice)

MPSRayIntersector(NSCoder)

[Foundation.Export("initWithCoder:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector (Foundation.NSCoder coder);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSCoder -> MetalPerformanceShaders.MPSRayIntersector

參數

coder
NSCoder
屬性

適用於

MPSRayIntersector(NSObjectFlag)

protected MPSRayIntersector (Foundation.NSObjectFlag t);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSObjectFlag -> MetalPerformanceShaders.MPSRayIntersector

參數

適用於

MPSRayIntersector(IMTLDevice)

[Foundation.Export("initWithDevice:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector (Metal.IMTLDevice device);
new MetalPerformanceShaders.MPSRayIntersector : Metal.IMTLDevice -> MetalPerformanceShaders.MPSRayIntersector

參數

device
IMTLDevice
屬性

適用於

MPSRayIntersector(IntPtr)

protected internal MPSRayIntersector (IntPtr handle);
new MetalPerformanceShaders.MPSRayIntersector : nativeint -> MetalPerformanceShaders.MPSRayIntersector

參數

handle
IntPtr

nativeint

適用於

MPSRayIntersector(NSCoder, IMTLDevice)

[Foundation.Export("initWithCoder:device:")]
[ObjCRuntime.DesignatedInitializer]
public MPSRayIntersector (Foundation.NSCoder aDecoder, Metal.IMTLDevice device);
new MetalPerformanceShaders.MPSRayIntersector : Foundation.NSCoder * Metal.IMTLDevice -> MetalPerformanceShaders.MPSRayIntersector

參數

aDecoder
NSCoder
device
IMTLDevice
屬性

適用於