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CameraFov.ToProjectionMatrix 方法

定義

將此 FOV 轉換為透視投影矩陣。

public:
 Microsoft::Azure::RemoteRendering::Result ToProjectionMatrix(float nearPlane, float farPlane, Microsoft::Azure::RemoteRendering::DepthConvention depthConvention, [Runtime::InteropServices::Out] Microsoft::Azure::RemoteRendering::Matrix4x4 % projection);
public Microsoft.Azure.RemoteRendering.Result ToProjectionMatrix (float nearPlane, float farPlane, Microsoft.Azure.RemoteRendering.DepthConvention depthConvention, out Microsoft.Azure.RemoteRendering.Matrix4x4 projection);
member this.ToProjectionMatrix : single * single * Microsoft.Azure.RemoteRendering.DepthConvention * Matrix4x4 -> Microsoft.Azure.RemoteRendering.Result
Public Function ToProjectionMatrix (nearPlane As Single, farPlane As Single, depthConvention As DepthConvention, ByRef projection As Matrix4x4) As Result

參數

nearPlane
Single

nearPlane 的 Z 距離

farPlane
Single

farPlane 的 Z 距離

depthConvention
DepthConvention

用於此投影矩陣的本機 z 慣例。

projection
Matrix4x4

產生的投影矩陣。

傳回

備註

如果 FOV 目前無效,或其中一個平面參數為 0,函式會傳回 InvalidParam 錯誤。

適用於