LerpingAnimation Constructors
Definition
Important
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Overloads
LerpingAnimation() |
Instantiate a new LerpingAnimation object. |
LerpingAnimation(List<Animation>) |
Instantiate a new LerpingAnimation that consists of the given list of child animations. |
LerpingAnimation(Action<Double>, Double, Double, Easing, Action) |
Instantiate a new LerpingAnimation object with the given parameters. |
LerpingAnimation()
- Source:
- LerpingAnimation.cs
- Source:
- LerpingAnimation.cs
Instantiate a new LerpingAnimation object.
public:
LerpingAnimation();
public LerpingAnimation ();
Public Sub New ()
Applies to
LerpingAnimation(List<Animation>)
- Source:
- LerpingAnimation.cs
- Source:
- LerpingAnimation.cs
Instantiate a new LerpingAnimation that consists of the given list of child animations.
public:
LerpingAnimation(System::Collections::Generic::List<Microsoft::Maui::Animations::Animation ^> ^ animations);
public LerpingAnimation (System.Collections.Generic.List<Microsoft.Maui.Animations.Animation> animations);
new Microsoft.Maui.Animations.LerpingAnimation : System.Collections.Generic.List<Microsoft.Maui.Animations.Animation> -> Microsoft.Maui.Animations.LerpingAnimation
Public Sub New (animations As List(Of Animation))
Parameters
A List<T> that contains Animation objects that will be children of the newly instantiated animation.
Applies to
LerpingAnimation(Action<Double>, Double, Double, Easing, Action)
- Source:
- LerpingAnimation.cs
- Source:
- LerpingAnimation.cs
Instantiate a new LerpingAnimation object with the given parameters.
public LerpingAnimation (Action<double> callback, double start = 0, double end = 1, Microsoft.Maui.Easing? easing = default, Action? finished = default);
new Microsoft.Maui.Animations.LerpingAnimation : Action<double> * double * double * Microsoft.Maui.Easing * Action -> Microsoft.Maui.Animations.LerpingAnimation
Public Sub New (callback As Action(Of Double), Optional start As Double = 0, Optional end As Double = 1, Optional easing As Easing = Nothing, Optional finished As Action = Nothing)
Parameters
- start
- Double
Specifies a delay (in seconds) taken into account before the animation starts.
- end
- Double
Specifies the duration that this animation should take in seconds.
- easing
- Easing
The easing function to apply to this animation.