MixedRealityRaycaster.RaycastSimplePhysicsStep Method
Definition
Important
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Overloads
RaycastSimplePhysicsStep(RayStep, LayerMask[], Boolean, RaycastHit) |
Simple raycasts each physics RayStep. |
RaycastSimplePhysicsStep(RayStep, Single, LayerMask[], Boolean, RaycastHit) |
Simple raycasts each physics RayStep within a specified maximum distance. |
RaycastSimplePhysicsStep(RayStep, LayerMask[], Boolean, RaycastHit)
Simple raycasts each physics RayStep.
public:
static bool RaycastSimplePhysicsStep(Microsoft::MixedReality::Toolkit::Physics::RayStep step, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] UnityEngine::RaycastHit % physicsHit);
public static bool RaycastSimplePhysicsStep (Microsoft.MixedReality.Toolkit.Physics.RayStep step, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out UnityEngine.RaycastHit physicsHit);
static member RaycastSimplePhysicsStep : Microsoft.MixedReality.Toolkit.Physics.RayStep * UnityEngine.LayerMask[] * bool * RaycastHit -> bool
Public Shared Function RaycastSimplePhysicsStep (step As RayStep, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef physicsHit As RaycastHit) As Boolean
Parameters
- step
- RayStep
- prioritizedLayerMasks
- UnityEngine.LayerMask[]
- focusIndividualCompoundCollider
- Boolean
- physicsHit
- UnityEngine.RaycastHit
Returns
Whether or not the raycast hit something.
Applies to
RaycastSimplePhysicsStep(RayStep, Single, LayerMask[], Boolean, RaycastHit)
Simple raycasts each physics RayStep within a specified maximum distance.
public:
static bool RaycastSimplePhysicsStep(Microsoft::MixedReality::Toolkit::Physics::RayStep step, float maxDistance, cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] UnityEngine::RaycastHit % physicsHit);
public static bool RaycastSimplePhysicsStep (Microsoft.MixedReality.Toolkit.Physics.RayStep step, float maxDistance, UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out UnityEngine.RaycastHit physicsHit);
static member RaycastSimplePhysicsStep : Microsoft.MixedReality.Toolkit.Physics.RayStep * single * UnityEngine.LayerMask[] * bool * RaycastHit -> bool
Public Shared Function RaycastSimplePhysicsStep (step As RayStep, maxDistance As Single, prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef physicsHit As RaycastHit) As Boolean
Parameters
- step
- RayStep
- maxDistance
- Single
- prioritizedLayerMasks
- UnityEngine.LayerMask[]
- focusIndividualCompoundCollider
- Boolean
- physicsHit
- UnityEngine.RaycastHit
Returns
Whether or not the raycast hit something.