DispatchedDelegateCommand Class
Definition
Important
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Implementation of ICommand using delegates, where 'execute' delegate will be dispatched to the end of the current dispatcher queue with the given priority, allowing UI to refresh 'can execute' state.
public ref class DispatchedDelegateCommand : Microsoft::VisualStudio::PlatformUI::DispatchedDelegateCommand<System::Object ^>
public class DispatchedDelegateCommand : Microsoft.VisualStudio.PlatformUI.DispatchedDelegateCommand<object>
type DispatchedDelegateCommand = class
inherit DispatchedDelegateCommand<obj>
Public Class DispatchedDelegateCommand
Inherits DispatchedDelegateCommand(Of Object)
- Inheritance
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DispatchedDelegateCommand
Constructors
DispatchedDelegateCommand(Action<Object>, DispatcherPriority) | |
DispatchedDelegateCommand(Action<Object>, Predicate<Object>, DispatcherPriority) |
Methods
CanExecute(Object) | (Inherited from DispatchedDelegateCommand<T>) |
CanExecuteDependsOn(INotifyPropertyChanged, String) |
Adds a property upon which this command's CanExecute state depends. When the property changes, this command will raise CanExecuteChanged (Inherited from DelegateCommandBase) |
Execute(Object) | (Inherited from DispatchedDelegateCommand<T>) |
RaiseCanExecuteChanged() |
Raises the CanExecuteChanged event. (Inherited from DelegateCommandBase) |
Events
CanExecuteChanged |
An event that is fired when the executable state of this command changes. Call RaiseCanExecuteChanged to force listeners to update. (Inherited from DelegateCommandBase) |