共用方式為


GL.DeleteBuffers 方法

定義

多載

DeleteBuffers(Int32, UInt32)
DeleteBuffers(Int32, Int32)
DeleteBuffers(Int32, Int32*)
DeleteBuffers(Int32, Int32[])
DeleteBuffers(Int32, UInt32*)
DeleteBuffers(Int32, UInt32[])

DeleteBuffers(Int32, UInt32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteBuffers", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteBuffers (int n, ref uint buffers);
static member DeleteBuffers : int *  -> unit

參數

n
Int32
buffers
UInt32
屬性

適用於

DeleteBuffers(Int32, Int32)

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteBuffers", Version="1.1")]
public static void DeleteBuffers (int n, ref int buffers);
static member DeleteBuffers : int *  -> unit

參數

n
Int32
buffers
Int32
屬性

適用於

DeleteBuffers(Int32, Int32*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteBuffers", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteBuffers (int n, int* buffers);
static member DeleteBuffers : int * nativeptr<int> -> unit

參數

n
Int32
buffers
Int32*
屬性

適用於

DeleteBuffers(Int32, Int32[])

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteBuffers", Version="1.1")]
public static void DeleteBuffers (int n, int[] buffers);
static member DeleteBuffers : int * int[] -> unit

參數

n
Int32
buffers
Int32[]
屬性

適用於

DeleteBuffers(Int32, UInt32*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteBuffers", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteBuffers (int n, uint* buffers);
static member DeleteBuffers : int * nativeptr<uint32> -> unit

參數

n
Int32
buffers
UInt32*
屬性

適用於

DeleteBuffers(Int32, UInt32[])

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteBuffers", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteBuffers (int n, uint[] buffers);
static member DeleteBuffers : int * uint32[] -> unit

參數

n
Int32
buffers
UInt32[]
屬性

適用於