共用方式為


GL.DeleteTextures 方法

定義

多載

DeleteTextures(Int32, UInt32*)
DeleteTextures(Int32, UInt32)
DeleteTextures(Int32, UInt32[])
DeleteTextures(Int32, Int32*)
DeleteTextures(Int32, Int32)
DeleteTextures(Int32, Int32[])

DeleteTextures(Int32, UInt32*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteTextures", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteTextures (int n, uint* textures);
static member DeleteTextures : int * nativeptr<uint32> -> unit

參數

n
Int32
textures
UInt32*
屬性

適用於

DeleteTextures(Int32, UInt32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteTextures", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteTextures (int n, ref uint textures);
static member DeleteTextures : int *  -> unit

參數

n
Int32
textures
UInt32
屬性

適用於

DeleteTextures(Int32, UInt32[])

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteTextures", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteTextures (int n, uint[] textures);
static member DeleteTextures : int * uint32[] -> unit

參數

n
Int32
textures
UInt32[]
屬性

適用於

DeleteTextures(Int32, Int32*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteTextures", Version="1.1")]
[System.CLSCompliant(false)]
public static void DeleteTextures (int n, int* textures);
static member DeleteTextures : int * nativeptr<int> -> unit

參數

n
Int32
textures
Int32*
屬性

適用於

DeleteTextures(Int32, Int32)

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteTextures", Version="1.1")]
public static void DeleteTextures (int n, ref int textures);
static member DeleteTextures : int *  -> unit

參數

n
Int32
textures
Int32
屬性

適用於

DeleteTextures(Int32, Int32[])

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glDeleteTextures", Version="1.1")]
public static void DeleteTextures (int n, int[] textures);
static member DeleteTextures : int * int[] -> unit

參數

n
Int32
textures
Int32[]
屬性

適用於