共用方式為


GL.Material 方法

定義

多載

Material(All, All, Single)
Material(All, All, Single*)
Material(All, All, Single[])

Material(All, All, Single)

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialf", Version="1.1")]
public static void Material (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, float param);
static member Material : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * single -> unit

參數

face
All
pname
All
param
Single
屬性

適用於

Material(All, All, Single*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialfv", Version="1.1")]
[System.CLSCompliant(false)]
public static void Material (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, float* params);
static member Material : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * nativeptr<single> -> unit

參數

face
All
pname
All
params
Single*
屬性

適用於

Material(All, All, Single[])

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialfv", Version="1.1")]
public static void Material (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, float[] params);
static member Material : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * single[] -> unit

參數

face
All
pname
All
params
Single[]
屬性

適用於