共用方式為


GL.Materialx 方法

定義

多載

Materialx(All, All, Int32)
Materialx(All, All, Int32*)
Materialx(All, All, Int32[])

Materialx(All, All, Int32)

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialx", Version="1.1")]
public static void Materialx (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, int param);
static member Materialx : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * int -> unit

參數

face
All
pname
All
param
Int32
屬性

適用於

Materialx(All, All, Int32*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialxv", Version="1.1")]
[System.CLSCompliant(false)]
public static void Materialx (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, int* params);
static member Materialx : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * nativeptr<int> -> unit

參數

face
All
pname
All
params
Int32*
屬性

適用於

Materialx(All, All, Int32[])

[OpenTK.AutoGenerated(Category="1.1", EntryPoint="glMaterialxv", Version="1.1")]
public static void Materialx (OpenTK.Graphics.ES11.All face, OpenTK.Graphics.ES11.All pname, int[] params);
static member Materialx : OpenTK.Graphics.ES11.All * OpenTK.Graphics.ES11.All * int[] -> unit

參數

face
All
pname
All
params
Int32[]
屬性

適用於