共用方式為


GL.CheckFramebufferStatus 方法

定義

多載

CheckFramebufferStatus(All)
已淘汰.
CheckFramebufferStatus(FramebufferTarget)

CheckFramebufferStatus(All)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCheckFramebufferStatus", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static OpenTK.Graphics.ES20.All CheckFramebufferStatus (OpenTK.Graphics.ES20.All target);
static member CheckFramebufferStatus : OpenTK.Graphics.ES20.All -> OpenTK.Graphics.ES20.All

參數

target
All

傳回

All
屬性

適用於

CheckFramebufferStatus(FramebufferTarget)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCheckFramebufferStatus", Version="2.0")]
public static OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus (OpenTK.Graphics.ES20.FramebufferTarget target);
static member CheckFramebufferStatus : OpenTK.Graphics.ES20.FramebufferTarget -> OpenTK.Graphics.ES20.FramebufferErrorCode

參數

傳回

屬性

適用於