共用方式為


GL.CopyTexSubImage2D 方法

定義

多載

CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
已淘汰.
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCopyTexSubImage2D", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CopyTexSubImage2D (OpenTK.Graphics.ES20.All target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
static member CopyTexSubImage2D : OpenTK.Graphics.ES20.All * int * int * int * int * int * int * int -> unit

參數

target
All
level
Int32
xoffset
Int32
yoffset
Int32
x
Int32
y
Int32
width
Int32
height
Int32
屬性

適用於

CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glCopyTexSubImage2D", Version="2.0")]
public static void CopyTexSubImage2D (OpenTK.Graphics.ES20.TextureTarget target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
static member CopyTexSubImage2D : OpenTK.Graphics.ES20.TextureTarget * int * int * int * int * int * int * int -> unit

參數

target
TextureTarget
level
Int32
xoffset
Int32
yoffset
Int32
x
Int32
y
Int32
width
Int32
height
Int32
屬性

適用於