共用方式為


GL.FramebufferRenderbuffer 方法

定義

多載

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
FramebufferRenderbuffer(All, All, All, Int32)
已淘汰.
FramebufferRenderbuffer(All, All, All, UInt32)
已淘汰.

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, int renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.RenderbufferTarget * int -> unit

參數

attachment
FramebufferSlot
renderbuffertarget
RenderbufferTarget
renderbuffer
Int32
屬性

適用於

FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
[System.CLSCompliant(false)]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, uint renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.FramebufferTarget * OpenTK.Graphics.ES20.FramebufferSlot * OpenTK.Graphics.ES20.RenderbufferTarget * uint32 -> unit

參數

attachment
FramebufferSlot
renderbuffertarget
RenderbufferTarget
renderbuffer
UInt32
屬性

適用於

FramebufferRenderbuffer(All, All, All, Int32)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, int renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int -> unit

參數

target
All
attachment
All
renderbuffertarget
All
renderbuffer
Int32
屬性

適用於

FramebufferRenderbuffer(All, All, All, UInt32)

警告

Use the overload with strongly typed enumerations

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glFramebufferRenderbuffer", Version="2.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void FramebufferRenderbuffer (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All renderbuffertarget, uint renderbuffer);
static member FramebufferRenderbuffer : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * uint32 -> unit

參數

target
All
attachment
All
renderbuffertarget
All
renderbuffer
UInt32
屬性

適用於