GL.RenderbufferStorage 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
RenderbufferStorage(All, All, Int32, Int32) |
已淘汰.
|
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) |
RenderbufferStorage(All, All, Int32, Int32)
警告
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit
參數
- target
- All
- internalformat
- All
- width
- Int32
- height
- Int32
- 屬性
適用於
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.RenderbufferTarget * OpenTK.Graphics.ES20.RenderbufferInternalFormat * int * int -> unit
參數
- target
- RenderbufferTarget
- internalformat
- RenderbufferInternalFormat
- width
- Int32
- height
- Int32
- 屬性