共用方式為


GL.RenderbufferStorage 方法

定義

多載

RenderbufferStorage(All, All, Int32, Int32)
已淘汰.
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)

RenderbufferStorage(All, All, Int32, Int32)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit

參數

target
All
internalformat
All
width
Int32
height
Int32
屬性

適用於

RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.RenderbufferTarget * OpenTK.Graphics.ES20.RenderbufferInternalFormat * int * int -> unit

參數

width
Int32
height
Int32
屬性

適用於