共用方式為


GL.Uniform4 方法

定義

多載

Uniform4(Int32, Single, Single, Single, Single)
Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Int32, Single*)
Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Vector4)
Uniform4(Int32, Color4)
Uniform4(Int32, Int32, Int32*)
Uniform4(Int32, Vector4)
Uniform4(Int32, Quaternion)

Uniform4(Int32, Single, Single, Single, Single)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4f", Version="2.0")]
public static void Uniform4 (int location, float x, float y, float z, float w);
static member Uniform4 : int * single * single * single * single -> unit

參數

location
Int32
x
Single
y
Single
z
Single
w
Single
屬性

適用於

Uniform4(Int32, Int32, Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4i", Version="2.0")]
public static void Uniform4 (int location, int x, int y, int z, int w);
static member Uniform4 : int * int * int * int * int -> unit

參數

location
Int32
x
Int32
y
Int32
z
Int32
w
Int32
屬性

適用於

Uniform4(Int32, Int32, Single[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
public static void Uniform4 (int location, int count, float[] v);
static member Uniform4 : int * int * single[] -> unit

參數

location
Int32
count
Int32
v
Single[]
屬性

適用於

Uniform4(Int32, Int32, Single*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, float* v);
static member Uniform4 : int * int * nativeptr<single> -> unit

參數

location
Int32
count
Int32
v
Single*
屬性

適用於

Uniform4(Int32, Int32, Single)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
public static void Uniform4 (int location, int count, ref float v);
static member Uniform4 : int * int *  -> unit

參數

location
Int32
count
Int32
v
Single
屬性

適用於

Uniform4(Int32, Int32, Int32[])

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
public static void Uniform4 (int location, int count, int[] v);
static member Uniform4 : int * int * int[] -> unit

參數

location
Int32
count
Int32
v
Int32[]
屬性

適用於

Uniform4(Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
public static void Uniform4 (int location, int count, ref int v);
static member Uniform4 : int * int *  -> unit

參數

location
Int32
count
Int32
v
Int32
屬性

適用於

Uniform4(Int32, Vector4)

重要

此 API 不符合 CLS 規範。

[System.CLSCompliant(false)]
public static void Uniform4 (int location, ref OpenTK.Vector4 vector);
static member Uniform4 : int *  -> unit

參數

location
Int32
vector
Vector4
屬性

適用於

Uniform4(Int32, Color4)

public static void Uniform4 (int location, OpenTK.Graphics.Color4 color);
static member Uniform4 : int * OpenTK.Graphics.Color4 -> unit

參數

location
Int32
color
Color4

適用於

Uniform4(Int32, Int32, Int32*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, int* v);
static member Uniform4 : int * int * nativeptr<int> -> unit

參數

location
Int32
count
Int32
v
Int32*
屬性

適用於

Uniform4(Int32, Vector4)

public static void Uniform4 (int location, OpenTK.Vector4 vector);
static member Uniform4 : int * OpenTK.Vector4 -> unit

參數

location
Int32
vector
Vector4

適用於

Uniform4(Int32, Quaternion)

public static void Uniform4 (int location, OpenTK.Quaternion quaternion);
static member Uniform4 : int * OpenTK.Quaternion -> unit

參數

location
Int32
quaternion
Quaternion

適用於