GL.Uniform4 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Uniform4(Int32, Single, Single, Single, Single)
Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Int32, Single*)
Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Vector4)
Uniform4(Int32, Color4)
Uniform4(Int32, Int32, Int32*)
Uniform4(Int32, Vector4)
Uniform4(Int32, Quaternion)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4f", Version="2.0")]
public static void Uniform4 (int location, float x, float y, float z, float w);
static member Uniform4 : int * single * single * single * single -> unit
參數
屬性
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4i", Version="2.0")]
public static void Uniform4 (int location, int x, int y, int z, int w);
static member Uniform4 : int * int * int * int * int -> unit
參數
屬性
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
public static void Uniform4 (int location, int count, float[] v);
static member Uniform4 : int * int * single[] -> unit
參數
屬性
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, float* v);
static member Uniform4 : int * int * nativeptr<single> -> unit
參數
屬性
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
public static void Uniform4 (int location, int count, ref float v);
static member Uniform4 : int * int * -> unit
參數
屬性
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
public static void Uniform4 (int location, int count, int[] v);
static member Uniform4 : int * int * int[] -> unit
參數
屬性
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
public static void Uniform4 (int location, int count, ref int v);
static member Uniform4 : int * int * -> unit
參數
屬性
[System.CLSCompliant(false)]
public static void Uniform4 (int location, ref OpenTK.Vector4 vector);
static member Uniform4 : int * -> unit
參數
屬性
public static void Uniform4 (int location, OpenTK.Graphics.Color4 color);
static member Uniform4 : int * OpenTK.Graphics.Color4 -> unit
參數
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, int* v);
static member Uniform4 : int * int * nativeptr<int> -> unit
參數
屬性
public static void Uniform4 (int location, OpenTK.Vector4 vector);
static member Uniform4 : int * OpenTK.Vector4 -> unit
參數
public static void Uniform4 (int location, OpenTK.Quaternion quaternion);
static member Uniform4 : int * OpenTK.Quaternion -> unit
參數