共用方式為


GL.BindBufferBase 方法

定義

多載

BindBufferBase(BufferRangeTarget, UInt32, UInt32)
BindBufferBase(BufferRangeTarget, Int32, Int32)
BindBufferBase(All, UInt32, UInt32)
已淘汰.
BindBufferBase(All, Int32, Int32)
已淘汰.

BindBufferBase(BufferRangeTarget, UInt32, UInt32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindBufferBase", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindBufferBase (OpenTK.Graphics.ES30.BufferRangeTarget target, uint index, uint buffer);
static member BindBufferBase : OpenTK.Graphics.ES30.BufferRangeTarget * uint32 * uint32 -> unit

參數

index
UInt32
buffer
UInt32
屬性

適用於

BindBufferBase(BufferRangeTarget, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindBufferBase", Version="3.0")]
public static void BindBufferBase (OpenTK.Graphics.ES30.BufferRangeTarget target, int index, int buffer);
static member BindBufferBase : OpenTK.Graphics.ES30.BufferRangeTarget * int * int -> unit

參數

index
Int32
buffer
Int32
屬性

適用於

BindBufferBase(All, UInt32, UInt32)

警告

Use the overload with strongly typed enumerations

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindBufferBase", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindBufferBase (OpenTK.Graphics.ES30.All target, uint index, uint buffer);
static member BindBufferBase : OpenTK.Graphics.ES30.All * uint32 * uint32 -> unit

參數

target
All
index
UInt32
buffer
UInt32
屬性

適用於

BindBufferBase(All, Int32, Int32)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindBufferBase", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void BindBufferBase (OpenTK.Graphics.ES30.All target, int index, int buffer);
static member BindBufferBase : OpenTK.Graphics.ES30.All * int * int -> unit

參數

target
All
index
Int32
buffer
Int32
屬性

適用於