共用方式為


GL.BindRenderbuffer 方法

定義

多載

BindRenderbuffer(RenderbufferTarget, Int32)
BindRenderbuffer(RenderbufferTarget, UInt32)

BindRenderbuffer(RenderbufferTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindRenderbuffer", Version="3.0")]
public static void BindRenderbuffer (OpenTK.Graphics.ES30.RenderbufferTarget target, int renderbuffer);
static member BindRenderbuffer : OpenTK.Graphics.ES30.RenderbufferTarget * int -> unit

參數

renderbuffer
Int32
屬性

適用於

BindRenderbuffer(RenderbufferTarget, UInt32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindRenderbuffer", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindRenderbuffer (OpenTK.Graphics.ES30.RenderbufferTarget target, uint renderbuffer);
static member BindRenderbuffer : OpenTK.Graphics.ES30.RenderbufferTarget * uint32 -> unit

參數

renderbuffer
UInt32
屬性

適用於