共用方式為


GL.CompressedTexImage3D 方法

定義

多載

CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
已淘汰.
CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
已淘汰.
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
已淘汰.
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)
已淘汰.
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
已淘汰.

CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, IntPtr data);
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * nativeint -> unit

參數

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
IntPtr

nativeint

屬性

適用於

CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, IntPtr data);
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * nativeint -> unit

參數

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
IntPtr

nativeint

屬性

適用於

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[,] -> unit (requires 'T8 : struct)

類型參數

T8

參數

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,]
屬性

適用於

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[,,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[,,] -> unit (requires 'T8 : struct)

類型參數

T8

參數

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,,]
屬性

適用於

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[] -> unit (requires 'T8 : struct)

類型參數

T8

參數

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[]
屬性

適用於

CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, out T8 data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int *  -> unit (requires 'T8 : struct)

類型參數

T8

參數

level
Int32
internalformat
CompressedInternalFormat
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8
屬性

適用於

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[,] -> unit (requires 'T8 : struct)

類型參數

T8

參數

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,]
屬性

適用於

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[,,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[,,] -> unit (requires 'T8 : struct)

類型參數

T8

參數

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[,,]
屬性

適用於

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, out T8 data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int *  -> unit (requires 'T8 : struct)

類型參數

T8

參數

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8
屬性

適用於

CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[] -> unit (requires 'T8 : struct)

類型參數

T8

參數

target
All
level
Int32
internalformat
All
width
Int32
height
Int32
depth
Int32
border
Int32
imageSize
Int32
data
T8[]
屬性

適用於