共用方式為


GL.FenceSync 方法

定義

多載

FenceSync(All, Int32)
已淘汰.
FenceSync(All, UInt32)
已淘汰.
FenceSync(SyncCondition, WaitSyncFlags)

FenceSync(All, Int32)

警告

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFenceSync", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static IntPtr FenceSync (OpenTK.Graphics.ES30.All condition, int flags);
static member FenceSync : OpenTK.Graphics.ES30.All * int -> nativeint

參數

condition
All
flags
Int32

傳回

IntPtr

nativeint

屬性

適用於

FenceSync(All, UInt32)

警告

Use the overload with strongly typed enumerations

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFenceSync", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static IntPtr FenceSync (OpenTK.Graphics.ES30.All condition, uint flags);
static member FenceSync : OpenTK.Graphics.ES30.All * uint32 -> nativeint

參數

condition
All
flags
UInt32

傳回

IntPtr

nativeint

屬性

適用於

FenceSync(SyncCondition, WaitSyncFlags)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFenceSync", Version="3.0")]
public static IntPtr FenceSync (OpenTK.Graphics.ES30.SyncCondition condition, OpenTK.Graphics.ES30.WaitSyncFlags flags);
static member FenceSync : OpenTK.Graphics.ES30.SyncCondition * OpenTK.Graphics.ES30.WaitSyncFlags -> nativeint

參數

condition
SyncCondition

傳回

IntPtr

nativeint

屬性

適用於