共用方式為


GL.UniformBlockBinding 方法

定義

多載

UniformBlockBinding(Int32, Int32, Int32)
UniformBlockBinding(UInt32, UInt32, UInt32)

UniformBlockBinding(Int32, Int32, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformBlockBinding", Version="3.0")]
public static void UniformBlockBinding (int program, int uniformBlockIndex, int uniformBlockBinding);
static member UniformBlockBinding : int * int * int -> unit

參數

program
Int32
uniformBlockIndex
Int32
uniformBlockBinding
Int32
屬性

適用於

UniformBlockBinding(UInt32, UInt32, UInt32)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformBlockBinding", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformBlockBinding (uint program, uint uniformBlockIndex, uint uniformBlockBinding);
static member UniformBlockBinding : uint32 * uint32 * uint32 -> unit

參數

program
UInt32
uniformBlockIndex
UInt32
uniformBlockBinding
UInt32
屬性

適用於