共用方式為


GL.UniformMatrix4 方法

定義

多載

UniformMatrix4(Int32, Int32, Boolean, Single*)
UniformMatrix4(Int32, Int32, Boolean, Single[])
UniformMatrix4(Int32, Boolean, Matrix4)
UniformMatrix4(Int32, Int32, Boolean, Single)

UniformMatrix4(Int32, Int32, Boolean, Single*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4 (int location, int count, bool transpose, float* value);
static member UniformMatrix4 : int * int * bool * nativeptr<single> -> unit

參數

location
Int32
count
Int32
transpose
Boolean
value
Single*
屬性

適用於

UniformMatrix4(Int32, Int32, Boolean, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4 : int * int * bool * single[] -> unit

參數

location
Int32
count
Int32
transpose
Boolean
value
Single[]
屬性

適用於

UniformMatrix4(Int32, Boolean, Matrix4)

public static void UniformMatrix4 (int location, bool transpose, ref OpenTK.Matrix4 matrix);
static member UniformMatrix4 : int * bool *  -> unit

參數

location
Int32
transpose
Boolean
matrix
Matrix4

適用於

UniformMatrix4(Int32, Int32, Boolean, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4 : int * int * bool *  -> unit

參數

location
Int32
count
Int32
transpose
Boolean
value
Single
屬性

適用於