共用方式為


GL.VertexAttrib2 方法

定義

多載

VertexAttrib2(UInt32, Single, Single)
VertexAttrib2(Int32, Single, Single)
VertexAttrib2(UInt32, Single[])
VertexAttrib2(UInt32, Single*)
VertexAttrib2(UInt32, Single)
VertexAttrib2(Int32, Single*)
VertexAttrib2(Int32, Single)
VertexAttrib2(Int32, Vector2)
VertexAttrib2(Int32, Vector2)
VertexAttrib2(Int32, Single[])

VertexAttrib2(UInt32, Single, Single)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2f", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib2 (uint indx, float x, float y);
static member VertexAttrib2 : uint32 * single * single -> unit

參數

indx
UInt32
x
Single
y
Single
屬性

適用於

VertexAttrib2(Int32, Single, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2f", Version="3.0")]
public static void VertexAttrib2 (int indx, float x, float y);
static member VertexAttrib2 : int * single * single -> unit

參數

indx
Int32
x
Single
y
Single
屬性

適用於

VertexAttrib2(UInt32, Single[])

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib2 (uint indx, float[] values);
static member VertexAttrib2 : uint32 * single[] -> unit

參數

indx
UInt32
values
Single[]
屬性

適用於

VertexAttrib2(UInt32, Single*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib2 (uint indx, float* values);
static member VertexAttrib2 : uint32 * nativeptr<single> -> unit

參數

indx
UInt32
values
Single*
屬性

適用於

VertexAttrib2(UInt32, Single)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib2 (uint indx, ref float values);
static member VertexAttrib2 : uint32 *  -> unit

參數

indx
UInt32
values
Single
屬性

適用於

VertexAttrib2(Int32, Single*)

重要

此 API 不符合 CLS 規範。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib2 (int indx, float* values);
static member VertexAttrib2 : int * nativeptr<single> -> unit

參數

indx
Int32
values
Single*
屬性

適用於

VertexAttrib2(Int32, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2fv", Version="3.0")]
public static void VertexAttrib2 (int indx, ref float values);
static member VertexAttrib2 : int *  -> unit

參數

indx
Int32
values
Single
屬性

適用於

VertexAttrib2(Int32, Vector2)

重要

此 API 不符合 CLS 規範。

[System.CLSCompliant(false)]
public static void VertexAttrib2 (int index, ref OpenTK.Vector2 v);
static member VertexAttrib2 : int *  -> unit

參數

index
Int32
屬性

適用於

VertexAttrib2(Int32, Vector2)

public static void VertexAttrib2 (int index, OpenTK.Vector2 v);
static member VertexAttrib2 : int * OpenTK.Vector2 -> unit

參數

index
Int32

適用於

VertexAttrib2(Int32, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib2fv", Version="3.0")]
public static void VertexAttrib2 (int indx, float[] values);
static member VertexAttrib2 : int * single[] -> unit

參數

indx
Int32
values
Single[]
屬性

適用於