共用方式為


Matrix3d.Transform 方法

定義

多載

Transform(Vector3d)
Transform(Matrix3d, Vector3d)
Transform(Vector3d, Vector3d)
Transform(Matrix3d, Vector3d, Vector3d)

Transform(Vector3d)

public void Transform (ref OpenTK.Vector3d vector);
member this.Transform :  -> unit

參數

vector
Vector3d

適用於

Transform(Matrix3d, Vector3d)

public static void Transform (ref OpenTK.Matrix3d matrix, ref OpenTK.Vector3d vector);
static member Transform :  *  -> unit

參數

matrix
Matrix3d
vector
Vector3d

適用於

Transform(Vector3d, Vector3d)

public void Transform (ref OpenTK.Vector3d vector, out OpenTK.Vector3d result);
member this.Transform :  *  -> unit

參數

vector
Vector3d
result
Vector3d

適用於

Transform(Matrix3d, Vector3d, Vector3d)

public static void Transform (ref OpenTK.Matrix3d matrix, ref OpenTK.Vector3d vector, out OpenTK.Vector3d result);
static member Transform :  *  *  -> unit

參數

matrix
Matrix3d
vector
Vector3d
result
Vector3d

適用於