共用方式為


SKAction.SetNormalTexture 方法

定義

多載

SetNormalTexture(SKTexture)

建立 SKAction 的 Factory 方法會變更 NormalTextureSKSpriteNode

SetNormalTexture(SKTexture, Boolean)

建立 SKAction 的 Factory 方法會變更 NormalTextureSKSpriteNode

SetNormalTexture(SKTexture)

建立 SKAction 的 Factory 方法會變更 NormalTextureSKSpriteNode

[Foundation.Export("setNormalTexture:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction SetNormalTexture (SpriteKit.SKTexture texture);
static member SetNormalTexture : SpriteKit.SKTexture -> SpriteKit.SKAction

參數

texture
SKTexture

傳回

屬性

適用於

SetNormalTexture(SKTexture, Boolean)

建立 SKAction 的 Factory 方法會變更 NormalTextureSKSpriteNode

[Foundation.Export("setNormalTexture:resize:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public static SpriteKit.SKAction SetNormalTexture (SpriteKit.SKTexture texture, bool resize);
static member SetNormalTexture : SpriteKit.SKTexture * bool -> SpriteKit.SKAction

參數

texture
SKTexture
resize
Boolean

傳回

屬性

適用於