共用方式為


SKPhysicsWorld.EnumerateBodies 方法

定義

多載

EnumerateBodies(CGPoint, CGPoint, SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler)
EnumerateBodies(CGPoint, SKPhysicsWorldBodiesEnumeratorHandler)
EnumerateBodies(CGRect, SKPhysicsWorldBodiesEnumeratorHandler)

EnumerateBodies(CGPoint, CGPoint, SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler)

[Foundation.Export("enumerateBodiesAlongRayStart:end:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint start, CoreGraphics.CGPoint end, SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesAlongRayStartEnumeratorHandler -> unit

參數

start
CGPoint
end
CGPoint
屬性

適用於

EnumerateBodies(CGPoint, SKPhysicsWorldBodiesEnumeratorHandler)

[Foundation.Export("enumerateBodiesAtPoint:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGPoint point, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGPoint * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit

參數

point
CGPoint
屬性

適用於

EnumerateBodies(CGRect, SKPhysicsWorldBodiesEnumeratorHandler)

[Foundation.Export("enumerateBodiesInRect:usingBlock:")]
public virtual void EnumerateBodies (CoreGraphics.CGRect rect, SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler enumeratorHandler);
abstract member EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit
override this.EnumerateBodies : CoreGraphics.CGRect * SpriteKit.SKPhysicsWorldBodiesEnumeratorHandler -> unit

參數

rect
CGRect
屬性

適用於