CompilerParameters.LinkedResources 屬性
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得在目前來源中參考的 .NET 資源檔。
public:
property System::Collections::Specialized::StringCollection ^ LinkedResources { System::Collections::Specialized::StringCollection ^ get(); };
public System.Collections.Specialized.StringCollection LinkedResources { get; }
[System.Runtime.InteropServices.ComVisible(false)]
public System.Collections.Specialized.StringCollection LinkedResources { get; }
member this.LinkedResources : System.Collections.Specialized.StringCollection
[<System.Runtime.InteropServices.ComVisible(false)>]
member this.LinkedResources : System.Collections.Specialized.StringCollection
Public ReadOnly Property LinkedResources As StringCollection
屬性值
集合,其中包含來源所參考之 .NET 資源的檔案路徑。
- 屬性
範例
下列範例說明如何使用 CompilerParameters 來指定各種編譯程式設定和選項。 此程式代碼範例是針對 類別提供的較大範例的 CompilerParameters 一部分。
static bool CompileCode( CodeDomProvider^ provider,
String^ sourceFile,
String^ exeFile )
{
CompilerParameters^ cp = gcnew CompilerParameters;
if ( !cp)
{
return false;
}
// Generate an executable instead of
// a class library.
cp->GenerateExecutable = true;
// Set the assembly file name to generate.
cp->OutputAssembly = exeFile;
// Generate debug information.
cp->IncludeDebugInformation = true;
// Add an assembly reference.
cp->ReferencedAssemblies->Add( "System.dll" );
// Save the assembly as a physical file.
cp->GenerateInMemory = false;
// Set the level at which the compiler
// should start displaying warnings.
cp->WarningLevel = 3;
// Set whether to treat all warnings as errors.
cp->TreatWarningsAsErrors = false;
// Set compiler argument to optimize output.
cp->CompilerOptions = "/optimize";
// Set a temporary files collection.
// The TempFileCollection stores the temporary files
// generated during a build in the current directory,
// and does not delete them after compilation.
cp->TempFiles = gcnew TempFileCollection( ".",true );
if ( provider->Supports( GeneratorSupport::EntryPointMethod ) )
{
// Specify the class that contains
// the main method of the executable.
cp->MainClass = "Samples.Class1";
}
if ( Directory::Exists( "Resources" ) )
{
if ( provider->Supports( GeneratorSupport::Resources ) )
{
// Set the embedded resource file of the assembly.
// This is useful for culture-neutral resources,
// or default (fallback) resources.
cp->EmbeddedResources->Add( "Resources\\Default.resources" );
// Set the linked resource reference files of the assembly.
// These resources are included in separate assembly files,
// typically localized for a specific language and culture.
cp->LinkedResources->Add( "Resources\\nb-no.resources" );
}
}
// Invoke compilation.
CompilerResults^ cr = provider->CompileAssemblyFromFile( cp, sourceFile );
if ( cr->Errors->Count > 0 )
{
// Display compilation errors.
Console::WriteLine( "Errors building {0} into {1}",
sourceFile, cr->PathToAssembly );
for each ( CompilerError^ ce in cr->Errors )
{
Console::WriteLine( " {0}", ce->ToString() );
Console::WriteLine();
}
}
else
{
Console::WriteLine( "Source {0} built into {1} successfully.",
sourceFile, cr->PathToAssembly );
}
// Return the results of compilation.
if ( cr->Errors->Count > 0 )
{
return false;
}
else
{
return true;
}
}
public static bool CompileCode(CodeDomProvider provider,
String sourceFile,
String exeFile)
{
CompilerParameters cp = new CompilerParameters();
// Generate an executable instead of
// a class library.
cp.GenerateExecutable = true;
// Set the assembly file name to generate.
cp.OutputAssembly = exeFile;
// Generate debug information.
cp.IncludeDebugInformation = true;
// Add an assembly reference.
cp.ReferencedAssemblies.Add( "System.dll" );
// Save the assembly as a physical file.
cp.GenerateInMemory = false;
// Set the level at which the compiler
// should start displaying warnings.
cp.WarningLevel = 3;
// Set whether to treat all warnings as errors.
cp.TreatWarningsAsErrors = false;
// Set compiler argument to optimize output.
cp.CompilerOptions = "/optimize";
// Set a temporary files collection.
// The TempFileCollection stores the temporary files
// generated during a build in the current directory,
// and does not delete them after compilation.
cp.TempFiles = new TempFileCollection(".", true);
if (provider.Supports(GeneratorSupport.EntryPointMethod))
{
// Specify the class that contains
// the main method of the executable.
cp.MainClass = "Samples.Class1";
}
if (Directory.Exists("Resources"))
{
if (provider.Supports(GeneratorSupport.Resources))
{
// Set the embedded resource file of the assembly.
// This is useful for culture-neutral resources,
// or default (fallback) resources.
cp.EmbeddedResources.Add("Resources\\Default.resources");
// Set the linked resource reference files of the assembly.
// These resources are included in separate assembly files,
// typically localized for a specific language and culture.
cp.LinkedResources.Add("Resources\\nb-no.resources");
}
}
// Invoke compilation.
CompilerResults cr = provider.CompileAssemblyFromFile(cp, sourceFile);
if(cr.Errors.Count > 0)
{
// Display compilation errors.
Console.WriteLine("Errors building {0} into {1}",
sourceFile, cr.PathToAssembly);
foreach(CompilerError ce in cr.Errors)
{
Console.WriteLine(" {0}", ce.ToString());
Console.WriteLine();
}
}
else
{
Console.WriteLine("Source {0} built into {1} successfully.",
sourceFile, cr.PathToAssembly);
Console.WriteLine("{0} temporary files created during the compilation.",
cp.TempFiles.Count.ToString());
}
// Return the results of compilation.
if (cr.Errors.Count > 0)
{
return false;
}
else
{
return true;
}
}
Public Shared Function CompileCode(ByVal provider As CodeDomProvider, _
ByVal sourceFile As String, ByVal exeFile As String) As Boolean
Dim cp As New CompilerParameters()
' Generate an executable instead of
' a class library.
cp.GenerateExecutable = True
' Set the assembly file name to generate.
cp.OutputAssembly = exeFile
' Generate debug information.
cp.IncludeDebugInformation = True
' Add an assembly reference.
cp.ReferencedAssemblies.Add("System.dll")
' Save the assembly as a physical file.
cp.GenerateInMemory = False
' Set the level at which the compiler
' should start displaying warnings.
cp.WarningLevel = 3
' Set whether to treat all warnings as errors.
cp.TreatWarningsAsErrors = False
' Set compiler argument to optimize output.
cp.CompilerOptions = "/optimize"
' Set a temporary files collection.
' The TempFileCollection stores the temporary files
' generated during a build in the current directory,
' and does not delete them after compilation.
cp.TempFiles = New TempFileCollection(".", True)
If provider.Supports(GeneratorSupport.EntryPointMethod) Then
' Specify the class that contains
' the main method of the executable.
cp.MainClass = "Samples.Class1"
End If
If Directory.Exists("Resources") Then
If provider.Supports(GeneratorSupport.Resources) Then
' Set the embedded resource file of the assembly.
' This is useful for culture-neutral resources,
' or default (fallback) resources.
cp.EmbeddedResources.Add("Resources\Default.resources")
' Set the linked resource reference files of the assembly.
' These resources are included in separate assembly files,
' typically localized for a specific language and culture.
cp.LinkedResources.Add("Resources\nb-no.resources")
End If
End If
' Invoke compilation.
Dim cr As CompilerResults = _
provider.CompileAssemblyFromFile(cp, sourceFile)
If cr.Errors.Count > 0 Then
' Display compilation errors.
Console.WriteLine("Errors building {0} into {1}", _
sourceFile, cr.PathToAssembly)
Dim ce As CompilerError
For Each ce In cr.Errors
Console.WriteLine(" {0}", ce.ToString())
Console.WriteLine()
Next ce
Else
Console.WriteLine("Source {0} built into {1} successfully.", _
sourceFile, cr.PathToAssembly)
Console.WriteLine("{0} temporary files created during the compilation.", _
cp.TempFiles.Count.ToString())
End If
' Return the results of compilation.
If cr.Errors.Count > 0 Then
Return False
Else
Return True
End If
End Function 'CompileCode
備註
鏈接的資源檔可讓您的元件參考 .NET 資源,而不內嵌元件中的實際資源。 透過這個屬性參考檔案類似於 /linkresource
許多 .NET 編譯程式支援的命令行自變數。
並非所有編譯程式都支援 .NET 資源檔,因此您應該使用 旗Resources標 呼叫 Supports 方法來測試此支援。
將一或多個 .NET 資源檔案路徑新增至傳 StringCollection 回的 ,以建立已編譯元件中資源的連結。 新增重複或無效的檔案路徑會導致編譯錯誤;確定每個字串都會指定有效 .NET 資源檔的唯一路徑。
使用 LinkedResources 參考附屬元件中的 .NET 資源,針對特定文化特性當地語系化;使用 EmbeddedResources 屬性將資源內嵌至編譯的元件。