DesignerVerb 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
表示可從設計工具叫用 (Invoke) 的動詞命令 (Verb)。
public ref class DesignerVerb : System::ComponentModel::Design::MenuCommand
public class DesignerVerb : System.ComponentModel.Design.MenuCommand
[System.Runtime.InteropServices.ComVisible(true)]
public class DesignerVerb : System.ComponentModel.Design.MenuCommand
type DesignerVerb = class
inherit MenuCommand
[<System.Runtime.InteropServices.ComVisible(true)>]
type DesignerVerb = class
inherit MenuCommand
Public Class DesignerVerb
Inherits MenuCommand
- 繼承
- 衍生
- 屬性
範例
下列程式代碼範例示範如何建立 DesignerVerb 物件,並將其新增至元件的設計時間快捷方式功能表。
#using <system.dll>
#using <system.design.dll>
#using <system.windows.forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::Windows::Forms;
/* This sample demonstrates a designer that adds menu commands
to the design-time shortcut menu for a component.
To test this sample, build the code for the component as a class library,
add the resulting component to the toolbox, open a form in design mode,
and drag the component from the toolbox onto the form.
The component should appear in the component tray beneath the form.
Right-click the component. The verbs should appear in the shortcut menu.
*/
// This is a designer class which provides designer verb menu commands for
// the associated component. This code is called by the design environment at design-time.
private ref class MyDesigner: public ComponentDesigner
{
public:
property DesignerVerbCollection^ Verbs
{
// DesignerVerbCollection is overridden from ComponentDesigner
virtual DesignerVerbCollection^ get() override
{
if ( m_Verbs == nullptr )
{
// Create and initialize the collection of verbs
m_Verbs = gcnew DesignerVerbCollection;
m_Verbs->Add( gcnew DesignerVerb( "First Designer Verb",gcnew EventHandler( this, &MyDesigner::OnFirstItemSelected ) ) );
m_Verbs->Add( gcnew DesignerVerb( "Second Designer Verb",gcnew EventHandler( this, &MyDesigner::OnSecondItemSelected ) ) );
}
return m_Verbs;
}
}
MyDesigner(){}
private:
DesignerVerbCollection^ m_Verbs;
void OnFirstItemSelected( Object^ /*sender*/, EventArgs^ /*args*/ )
{
// Display a message
MessageBox::Show( "The first designer verb was invoked." );
}
void OnSecondItemSelected( Object^ /*sender*/, EventArgs^ /*args*/ )
{
// Display a message
MessageBox::Show( "The second designer verb was invoked." );
}
};
// Associate MyDesigner with this component type using a DesignerAttribute
[Designer(MyDesigner::typeid)]
public ref class Component1: public System::ComponentModel::Component{};
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;
/* This sample demonstrates a designer that adds menu commands
to the design-time shortcut menu for a component.
To test this sample, build the code for the component as a class library,
add the resulting component to the toolbox, open a form in design mode,
and drag the component from the toolbox onto the form.
The component should appear in the component tray beneath the form.
Right-click the component. The verbs should appear in the shortcut menu.
*/
namespace CSDesignerVerb
{
// Associate MyDesigner with this component type using a DesignerAttribute
[Designer(typeof(MyDesigner))]
public class Component1 : System.ComponentModel.Component
{
}
// This is a designer class which provides designer verb menu commands for
// the associated component. This code is called by the design environment at design-time.
internal class MyDesigner : ComponentDesigner
{
DesignerVerbCollection m_Verbs;
// DesignerVerbCollection is overridden from ComponentDesigner
public override DesignerVerbCollection Verbs
{
get
{
if (m_Verbs == null)
{
// Create and initialize the collection of verbs
m_Verbs = new DesignerVerbCollection();
m_Verbs.Add( new DesignerVerb("First Designer Verb", new EventHandler(OnFirstItemSelected)) );
m_Verbs.Add( new DesignerVerb("Second Designer Verb", new EventHandler(OnSecondItemSelected)) );
}
return m_Verbs;
}
}
MyDesigner()
{
}
private void OnFirstItemSelected(object sender, EventArgs args)
{
// Display a message
System.Windows.Forms.MessageBox.Show("The first designer verb was invoked.");
}
private void OnSecondItemSelected(object sender, EventArgs args)
{
// Display a message
System.Windows.Forms.MessageBox.Show("The second designer verb was invoked.");
}
}
}
Imports System.ComponentModel
Imports System.Collections
Imports System.ComponentModel.Design
' This sample demonstrates a designer that adds menu commands
' to the design-time shortcut menu for a component.
'
' To test this sample, build the code for the component as a class library,
' add the resulting component to the toolbox, open a form in design mode,
' and drag the component from the toolbox onto the form.
'
' The component should appear in the component tray beneath the form.
' Right-click the component. The verbs should appear in the shortcut menu.
Namespace VBDesignerVerb
' Associate MyDesigner with this component type using a DesignerAttribute
<Designer(GetType(MyDesigner))> _
Public Class Component1
Inherits System.ComponentModel.Component
End Class
' This is a designer class which provides designer verb menu commands for
' the associated component. This code is called by the design environment at design-time.
Friend Class MyDesigner
Inherits ComponentDesigner
Private m_Verbs As DesignerVerbCollection
' DesignerVerbCollection is overridden from ComponentDesigner
Public Overrides ReadOnly Property Verbs() As DesignerVerbCollection
Get
If m_Verbs Is Nothing Then
' Create and initialize the collection of verbs
m_Verbs = New DesignerVerbCollection()
m_Verbs.Add( New DesignerVerb("First Designer Verb", New EventHandler(AddressOf OnFirstItemSelected)) )
m_Verbs.Add( New DesignerVerb("Second Designer Verb", New EventHandler(AddressOf OnSecondItemSelected)) )
End If
Return m_Verbs
End Get
End Property
Sub New()
End Sub
Private Sub OnFirstItemSelected(ByVal sender As Object, ByVal args As EventArgs)
' Display a message
System.Windows.Forms.MessageBox.Show("The first designer verb was invoked.")
End Sub
Private Sub OnSecondItemSelected(ByVal sender As Object, ByVal args As EventArgs)
' Display a message
System.Windows.Forms.MessageBox.Show("The second designer verb was invoked.")
End Sub
End Class
End Namespace
備註
設計工具動詞命令是連結至事件處理常式的功能表命令。 Designer 動詞命令會在設計時間新增至元件的快捷方式功能表。 在 Visual Studio 中,也會使用 LinkLabel屬性視窗 的 [描述] 窗格中列出每個設計工具動詞。
建構函式
DesignerVerb(String, EventHandler) |
初始化 DesignerVerb 類別的新執行個體。 |
DesignerVerb(String, EventHandler, CommandID) |
初始化 DesignerVerb 類別的新執行個體。 |
屬性
Checked |
取得或設定值,表示是否檢查這個功能表項目。 (繼承來源 MenuCommand) |
CommandID |
取得與這個功能表命令相關的 CommandID。 (繼承來源 MenuCommand) |
Description |
取得或設定動詞命令的功能表項目描述。 |
Enabled |
取得值,表示是否可以使用這個功能表項目。 (繼承來源 MenuCommand) |
OleStatus |
取得這個功能表項目的 OLE 命令狀態程式碼。 (繼承來源 MenuCommand) |
Properties |
取得與 MenuCommand 關聯的公用屬性。 (繼承來源 MenuCommand) |
Supported |
取得或設定值,表示是否支援這個功能表項目。 (繼承來源 MenuCommand) |
Text |
取得功能表上動詞命令的文字描述。 |
Visible |
取得或設定值,表示功能表項目是否為可見。 (繼承來源 MenuCommand) |
方法
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
Invoke() |
叫用命令。 (繼承來源 MenuCommand) |
Invoke(Object) |
叫用具有指定參數的命令。 (繼承來源 MenuCommand) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
OnCommandChanged(EventArgs) |
引發 CommandChanged 事件。 (繼承來源 MenuCommand) |
ToString() |
覆寫 ToString()。 |
事件
CommandChanged |
發生於功能表命令變更時。 (繼承來源 MenuCommand) |