PerformanceCounter.NextValue 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
取得計數器樣本,並為其傳回計算過的值。
public:
float NextValue();
public float NextValue ();
member this.NextValue : unit -> single
Public Function NextValue () As Single
傳回
系統為這個計數器取得的下一個計算過的值。
例外狀況
該執行個體沒有與效能計數器正確的相關聯。
存取系統 API 時發生的錯誤。
以不具有系統管理員權限執行的程式碼嘗試讀取效能計數器。
範例
下列程式代碼範例會 ElapsedTime 建立計數器,並使用 NextValue 方法來顯示一段時間的計數器值。
#using <System.dll>
using namespace System;
using namespace System::Collections;
using namespace System::Collections::Specialized;
using namespace System::Diagnostics;
using namespace System::Runtime::InteropServices;
void OutputSample( CounterSample s )
{
Console::WriteLine( "\r\n+++++++++++" );
Console::WriteLine( "Sample values - \r\n" );
Console::WriteLine( " BaseValue = {0}", s.BaseValue );
Console::WriteLine( " CounterFrequency = {0}", s.CounterFrequency );
Console::WriteLine( " CounterTimeStamp = {0}", s.CounterTimeStamp );
Console::WriteLine( " CounterType = {0}", s.CounterType );
Console::WriteLine( " RawValue = {0}", s.RawValue );
Console::WriteLine( " SystemFrequency = {0}", s.SystemFrequency );
Console::WriteLine( " TimeStamp = {0}", s.TimeStamp );
Console::WriteLine( " TimeStamp100nSec = {0}", s.TimeStamp100nSec );
Console::WriteLine( "++++++++++++++++++++++" );
}
void CollectSamples()
{
String^ categoryName = "ElapsedTimeSampleCategory";
String^ counterName = "ElapsedTimeSample";
// Create the performance counter category.
if ( !PerformanceCounterCategory::Exists( categoryName ) )
{
CounterCreationDataCollection^ CCDC = gcnew CounterCreationDataCollection;
// Add the counter.
CounterCreationData^ ETimeData = gcnew CounterCreationData;
ETimeData->CounterType = PerformanceCounterType::ElapsedTime;
ETimeData->CounterName = counterName;
CCDC->Add( ETimeData );
// Create the category.
PerformanceCounterCategory::Create( categoryName,
"Demonstrates ElapsedTime performance counter usage.",
CCDC );
}
else
{
Console::WriteLine( "Category exists - {0}", categoryName );
}
// Create the performance counter.
PerformanceCounter^ PC = gcnew PerformanceCounter( categoryName,
counterName,
false );
// Initialize the counter.
PC->RawValue = Stopwatch::GetTimestamp();
DateTime Start = DateTime::Now;
// Loop for the samples.
for ( int j = 0; j < 100; j++ )
{
// Output the values.
if ( (j % 10) == 9 )
{
Console::WriteLine( "NextValue() = {0}", PC->NextValue() );
Console::WriteLine( "Actual elapsed time = {0}", DateTime::Now.Subtract( Start ) );
OutputSample( PC->NextSample() );
}
// Reset the counter on every 20th iteration.
if ( j % 20 == 0 )
{
PC->RawValue = Stopwatch::GetTimestamp();
Start = DateTime::Now;
}
System::Threading::Thread::Sleep( 50 );
}
Console::WriteLine( "Elapsed time = {0}", DateTime::Now.Subtract( Start ) );
}
int main()
{
CollectSamples();
}
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Runtime.InteropServices;
public class App
{
public static void Main()
{
CollectSamples();
}
public static void CollectSamples()
{
const String categoryName = "ElapsedTimeSampleCategory";
const String counterName = "ElapsedTimeSample";
// If the category does not exist, create the category and exit.
// Performance counters should not be created and immediately used.
// There is a latency time to enable the counters, they should be created
// prior to executing the application that uses the counters.
// Execute this sample a second time to use the category.
if ( !PerformanceCounterCategory.Exists(categoryName) )
{
CounterCreationDataCollection CCDC = new CounterCreationDataCollection();
// Add the counter.
CounterCreationData ETimeData = new CounterCreationData();
ETimeData.CounterType = PerformanceCounterType.ElapsedTime;
ETimeData.CounterName = counterName;
CCDC.Add(ETimeData);
// Create the category.
PerformanceCounterCategory.Create(categoryName,
"Demonstrates ElapsedTime performance counter usage.",
PerformanceCounterCategoryType.SingleInstance, CCDC);
// Return, rerun the application to make use of the new counters.
return;
}
else
{
Console.WriteLine("Category exists - {0}", categoryName);
}
// Create the performance counter.
PerformanceCounter PC = new PerformanceCounter(categoryName,
counterName,
false);
// Initialize the counter.
PC.RawValue = Stopwatch.GetTimestamp();
DateTime Start = DateTime.Now;
// Loop for the samples.
for (int j = 0; j < 100; j++)
{
// Output the values.
if ((j % 10) == 9)
{
Console.WriteLine("NextValue() = " + PC.NextValue().ToString());
Console.WriteLine("Actual elapsed time = " + DateTime.Now.Subtract(Start).ToString());
OutputSample(PC.NextSample());
}
// Reset the counter on every 20th iteration.
if (j % 20 == 0)
{
PC.RawValue = Stopwatch.GetTimestamp();
Start = DateTime.Now;
}
System.Threading.Thread.Sleep(50);
}
Console.WriteLine("Elapsed time = " + DateTime.Now.Subtract(Start).ToString());
}
private static void OutputSample(CounterSample s)
{
Console.WriteLine("\r\n+++++++++++");
Console.WriteLine("Sample values - \r\n");
Console.WriteLine(" BaseValue = " + s.BaseValue);
Console.WriteLine(" CounterFrequency = " + s.CounterFrequency);
Console.WriteLine(" CounterTimeStamp = " + s.CounterTimeStamp);
Console.WriteLine(" CounterType = " + s.CounterType);
Console.WriteLine(" RawValue = " + s.RawValue);
Console.WriteLine(" SystemFrequency = " + s.SystemFrequency);
Console.WriteLine(" TimeStamp = " + s.TimeStamp);
Console.WriteLine(" TimeStamp100nSec = " + s.TimeStamp100nSec);
Console.WriteLine("++++++++++++++++++++++");
}
}
Imports System.Collections
Imports System.Collections.Specialized
Imports System.Diagnostics
Imports System.Runtime.InteropServices
Public Class App
Public Shared Sub Main()
CollectSamples()
End Sub
Private Shared Sub CollectSamples()
Dim categoryName As String = "ElapsedTimeSampleCategory"
Dim counterName As String = "ElapsedTimeSample"
If Not PerformanceCounterCategory.Exists(categoryName) Then
Dim CCDC As New CounterCreationDataCollection()
' Add the counter.
Dim ETimeData As New CounterCreationData()
ETimeData.CounterType = PerformanceCounterType.ElapsedTime
ETimeData.CounterName = counterName
CCDC.Add(ETimeData)
' Create the category.
PerformanceCounterCategory.Create(categoryName, _
"Demonstrates ElapsedTime performance counter usage.", _
PerformanceCounterCategoryType.SingleInstance, CCDC)
Else
Console.WriteLine("Category exists - {0}", categoryName)
End If
' Create the counter.
Dim PC As PerformanceCounter
PC = New PerformanceCounter(categoryName, counterName, False)
' Initialize the counter.
PC.RawValue = Stopwatch.GetTimestamp()
Dim Start As DateTime = DateTime.Now
' Loop for the samples.
Dim j As Integer
For j = 0 To 99
' Output the values.
If j Mod 10 = 9 Then
Console.WriteLine(("NextValue() = " _
+ PC.NextValue().ToString()))
Console.WriteLine(("Actual elapsed time = " _
+ DateTime.Now.Subtract(Start).ToString()))
OutputSample(PC.NextSample())
End If
' Reset the counter every 20th iteration.
If j Mod 20 = 0 Then
PC.RawValue = Stopwatch.GetTimestamp()
Start = DateTime.Now
End If
System.Threading.Thread.Sleep(50)
Next j
Console.WriteLine(("Elapsed time = " + _
DateTime.Now.Subtract(Start).ToString()))
End Sub
Private Shared Sub OutputSample(ByVal s As CounterSample)
Console.WriteLine(ControlChars.Lf + ControlChars.Cr + "+++++++")
Console.WriteLine("Sample values - " + ControlChars.Cr _
+ ControlChars.Lf)
Console.WriteLine((" BaseValue = " _
+ s.BaseValue.ToString()))
Console.WriteLine((" CounterFrequency = " + _
s.CounterFrequency.ToString()))
Console.WriteLine((" CounterTimeStamp = " + _
s.CounterTimeStamp.ToString()))
Console.WriteLine((" CounterType = " + _
s.CounterType.ToString()))
Console.WriteLine((" RawValue = " + _
s.RawValue.ToString()))
Console.WriteLine((" SystemFrequency = " + _
s.SystemFrequency.ToString()))
Console.WriteLine((" TimeStamp = " + _
s.TimeStamp.ToString()))
Console.WriteLine((" TimeStamp100nSec = " + _
s.TimeStamp100nSec.ToString()))
Console.WriteLine("+++++++")
End Sub
End Class
備註
注意
如果計數器的計算值相依於兩個計數器讀取,則第一個讀取作業會傳回 0.0。 重設性能計數器屬性以指定不同的計數器相當於建立新的性能計數器,而使用新屬性的第一個讀取作業會傳回 0.0。 呼叫 NextValue 方法的建議延遲時間是一秒,可讓計數器執行下一個累加式讀取。
注意
若要讀取性能計數器,您必須具有系統管理許可權。 在 Windows Vista 中,使用者帳戶控制 (UAC) 會判斷使用者的權限。 如果您是內建 Administrators 群組的成員,系統會將兩個執行階段存取語彙基元 (Token) 指派給您:標準使用者存取語彙基元及管理員存取語彙基元。 根據預設,您會屬於標準使用者角色。 若要執行存取性能計數器的程式代碼,您必須先將許可權從標準使用者提升為系統管理員。 您可以在啟動應用程式時,以滑鼠右鍵按一下應用程式圖示,並指出您想要以系統管理員身分執行,藉此提高為系統管理員權限。