ProcessModule 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
代表載入到特定程序的 .dll 或 .exe 檔案。
public ref class ProcessModule : System::ComponentModel::Component
public ref class ProcessModule
public class ProcessModule : System.ComponentModel.Component
public class ProcessModule
type ProcessModule = class
inherit Component
type ProcessModule = class
Public Class ProcessModule
Inherits Component
Public Class ProcessModule
- 繼承
- 繼承
-
ProcessModule
範例
下列程式碼範例示範如何使用 ProcessModule 類別來取得並顯示有關 Notepad.exe 應用程式所使用之所有模組的資訊。
Process^ myProcess = gcnew Process;
// Get the process start information of notepad.
ProcessStartInfo^ myProcessStartInfo = gcnew ProcessStartInfo( "notepad.exe" );
// Assign 'StartInfo' of notepad to 'StartInfo' of 'myProcess' Object*.
myProcess->StartInfo = myProcessStartInfo;
// Create a notepad.
myProcess->Start();
System::Threading::Thread::Sleep( 1000 );
ProcessModule^ myProcessModule;
// Get all the modules associated with 'myProcess'.
ProcessModuleCollection^ myProcessModuleCollection = myProcess->Modules;
Console::WriteLine( "Properties of the modules associated with 'notepad' are:" );
// Display the properties of each of the modules.
for ( int i = 0; i < myProcessModuleCollection->Count; i++ )
{
myProcessModule = myProcessModuleCollection[ i ];
Console::WriteLine( "The moduleName is {0}", myProcessModule->ModuleName );
Console::WriteLine( "The {0}'s base address is: {1}", myProcessModule->ModuleName, myProcessModule->BaseAddress );
Console::WriteLine( "The {0}'s Entry point address is: {1}", myProcessModule->ModuleName, myProcessModule->EntryPointAddress );
Console::WriteLine( "The {0}'s File name is: {1}", myProcessModule->ModuleName, myProcessModule->FileName );
}
myProcessModule = myProcess->MainModule;
// Display the properties of the main module.
Console::WriteLine( "The process's main moduleName is: {0}", myProcessModule->ModuleName );
Console::WriteLine( "The process's main module's base address is: {0}", myProcessModule->BaseAddress );
Console::WriteLine( "The process's main module's Entry point address is: {0}", myProcessModule->EntryPointAddress );
Console::WriteLine( "The process's main module's File name is: {0}", myProcessModule->FileName );
myProcess->CloseMainWindow();
using (Process myProcess = new Process())
{
// Get the process start information of notepad.
ProcessStartInfo myProcessStartInfo = new ProcessStartInfo("notepad.exe");
// Assign 'StartInfo' of notepad to 'StartInfo' of 'myProcess' object.
myProcess.StartInfo = myProcessStartInfo;
// Create a notepad.
myProcess.Start();
System.Threading.Thread.Sleep(1000);
ProcessModule myProcessModule;
// Get all the modules associated with 'myProcess'.
ProcessModuleCollection myProcessModuleCollection = myProcess.Modules;
Console.WriteLine("Properties of the modules associated "
+ "with 'notepad' are:");
// Display the properties of each of the modules.
for (int i = 0; i < myProcessModuleCollection.Count; i++)
{
myProcessModule = myProcessModuleCollection[i];
Console.WriteLine("The moduleName is "
+ myProcessModule.ModuleName);
Console.WriteLine("The " + myProcessModule.ModuleName + "'s base address is: "
+ myProcessModule.BaseAddress);
Console.WriteLine("The " + myProcessModule.ModuleName + "'s Entry point address is: "
+ myProcessModule.EntryPointAddress);
Console.WriteLine("The " + myProcessModule.ModuleName + "'s File name is: "
+ myProcessModule.FileName);
}
// Get the main module associated with 'myProcess'.
myProcessModule = myProcess.MainModule;
// Display the properties of the main module.
Console.WriteLine("The process's main moduleName is: "
+ myProcessModule.ModuleName);
Console.WriteLine("The process's main module's base address is: "
+ myProcessModule.BaseAddress);
Console.WriteLine("The process's main module's Entry point address is: "
+ myProcessModule.EntryPointAddress);
Console.WriteLine("The process's main module's File name is: "
+ myProcessModule.FileName);
myProcess.CloseMainWindow();
}
Using myProcess As New Process()
' Get the process start information of notepad.
Dim myProcessStartInfo As New ProcessStartInfo("notepad.exe")
' Assign 'StartInfo' of notepad to 'StartInfo' of 'myProcess' object.
myProcess.StartInfo = myProcessStartInfo
' Create a notepad.
myProcess.Start()
System.Threading.Thread.Sleep(1000)
Dim myProcessModule As ProcessModule
' Get all the modules associated with 'myProcess'.
Dim myProcessModuleCollection As ProcessModuleCollection = myProcess.Modules
Console.WriteLine("Properties of the modules associated with 'notepad' are:")
' Display the properties of each of the modules.
Dim i As Integer
For i = 0 To myProcessModuleCollection.Count - 1
myProcessModule = myProcessModuleCollection(i)
Console.WriteLine("The moduleName is " + myProcessModule.ModuleName)
Console.WriteLine("The " + myProcessModule.ModuleName.ToString() +
"'s base address is: " + myProcessModule.BaseAddress.ToString())
Console.WriteLine("The " + myProcessModule.ModuleName.ToString() +
"'s Entry point address is: " + myProcessModule.EntryPointAddress.ToString())
Console.WriteLine("The " + myProcessModule.ModuleName +
"'s File name is: " + myProcessModule.FileName)
Next i
' Get the main module associated with 'myProcess'.
myProcessModule = myProcess.MainModule
' Display the properties of the main module.
Console.WriteLine("The process's main moduleName is: " + myProcessModule.ModuleName)
Console.WriteLine("The process's main module's base address is: " +
myProcessModule.BaseAddress.ToString())
Console.WriteLine("The process's main module's Entry point address is: " +
myProcessModule.EntryPointAddress.ToString())
Console.WriteLine("The process's main module's File name is: " +
myProcessModule.FileName)
myProcess.CloseMainWindow()
End Using
備註
模組是可執行檔或動態連結程式庫 (DLL)。 每個處理序都是由一或多個模組組成的。 您可以使用此類別來取得有關模組的資訊。
重要
此型別代表 IDisposable 介面。 當您完成使用型別時,您應該直接或間接處置它。 若要直接處置型別,請呼叫其 try
/catch
區塊中的 Dispose 方法。 若要間接處置它,請使用語言建構函式,例如 using
(在 C# 中) 或 Using
(在 Visual Basic 中)。 如需詳細資訊,請參閱 IDisposable 介面文章中的<使用實作 IDisposable 的物件>一節。
屬性
BaseAddress |
取得模組載入處的記憶體位址。 |
CanRaiseEvents |
取得值,指出元件是否能引發事件。 (繼承來源 Component) |
Container |
取得包含 IContainer 的 Component。 (繼承來源 Component) |
DesignMode |
取得值,指出 Component 目前是否處於設計模式。 (繼承來源 Component) |
EntryPointAddress |
取得當系統載入並執行模組時執行之函式的記憶體位址。 |
Events |
取得附加在這個 Component 上的事件處理常式清單。 (繼承來源 Component) |
FileName |
取得模組的完整路徑。 |
FileVersionInfo |
取得模組的版本資訊。 |
ModuleMemorySize |
取得載入模組所需的記憶體數量。 |
ModuleName |
取得處理序模組的名稱。 |
Site | (繼承來源 Component) |
方法
CreateObjRef(Type) |
建立包含所有相關資訊的物件,這些資訊是產生用來與遠端物件通訊的所需 Proxy。 (繼承來源 MarshalByRefObject) |
Dispose() |
釋放 Component 所使用的所有資源。 (繼承來源 Component) |
Dispose(Boolean) |
釋放 Component 所使用的 Unmanaged 資源,並選擇性地釋放 Managed 資源。 (繼承來源 Component) |
Equals(Object) |
判斷指定的物件是否等於目前的物件。 (繼承來源 Object) |
GetHashCode() |
做為預設雜湊函式。 (繼承來源 Object) |
GetLifetimeService() |
已淘汰.
擷取控制這個執行個體存留期 (Lifetime) 原則的目前存留期服務物件。 (繼承來源 MarshalByRefObject) |
GetService(Type) |
傳回表示 Component 或其 Container 所提供之服務的物件。 (繼承來源 Component) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
InitializeLifetimeService() |
已淘汰.
取得存留期服務物件,以控制這個執行個體的存留期原則。 (繼承來源 MarshalByRefObject) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
MemberwiseClone(Boolean) |
建立目前 MarshalByRefObject 物件的淺層複本。 (繼承來源 MarshalByRefObject) |
ToString() |
將模組的名稱轉換為字串。 |
事件
Disposed |
當 Dispose() 方法的呼叫處置元件時,就會發生。 (繼承來源 Component) |