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GraphicsPath.Warp 方法

定義

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

多載

Warp(PointF[], RectangleF)

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

Warp(PointF[], RectangleF, Matrix)

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

Warp(PointF[], RectangleF, Matrix, WarpMode)

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

Warp(PointF[], RectangleF, Matrix, WarpMode, Single)

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

Warp(ReadOnlySpan<PointF>, RectangleF, Matrix, WarpMode, Single)

Warp(PointF[], RectangleF)

來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

public:
 void Warp(cli::array <System::Drawing::PointF> ^ destPoints, System::Drawing::RectangleF srcRect);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect);
member this.Warp : System.Drawing.PointF[] * System.Drawing.RectangleF -> unit
Public Sub Warp (destPoints As PointF(), srcRect As RectangleF)

參數

destPoints
PointF[]

PointF 結構的陣列,定義 srcRect 所定義矩形的平行投影。 陣列可以包含三個或四個元素。 如果陣列包含三個元素,平行投影的右下角會由前三個點隱含。

srcRect
RectangleF

RectangleF,表示轉換成 destPoints所定義的平行投影的矩形。

範例

如需範例,請參閱 Warp(PointF[], RectangleF, Matrix, WarpMode, Single)

適用於

Warp(PointF[], RectangleF, Matrix)

來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

public:
 void Warp(cli::array <System::Drawing::PointF> ^ destPoints, System::Drawing::RectangleF srcRect, System::Drawing::Drawing2D::Matrix ^ matrix);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix? matrix);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix matrix);
member this.Warp : System.Drawing.PointF[] * System.Drawing.RectangleF * System.Drawing.Drawing2D.Matrix -> unit
Public Sub Warp (destPoints As PointF(), srcRect As RectangleF, matrix As Matrix)

參數

destPoints
PointF[]

PointF 結構的陣列,定義 srcRect 所定義矩形的平行投影。 陣列可以包含三個或四個元素。 如果陣列包含三個元素,平行投影的右下角會由前三個點隱含。

srcRect
RectangleF

RectangleF,表示轉換成 destPoints所定義的平行投影的矩形。

matrix
Matrix

Matrix,指定要套用至路徑的幾何轉換。

範例

如需範例,請參閱 Warp(PointF[], RectangleF, Matrix, WarpMode, Single)

適用於

Warp(PointF[], RectangleF, Matrix, WarpMode)

來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

public:
 void Warp(cli::array <System::Drawing::PointF> ^ destPoints, System::Drawing::RectangleF srcRect, System::Drawing::Drawing2D::Matrix ^ matrix, System::Drawing::Drawing2D::WarpMode warpMode);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix? matrix, System.Drawing.Drawing2D.WarpMode warpMode);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.WarpMode warpMode);
member this.Warp : System.Drawing.PointF[] * System.Drawing.RectangleF * System.Drawing.Drawing2D.Matrix * System.Drawing.Drawing2D.WarpMode -> unit
Public Sub Warp (destPoints As PointF(), srcRect As RectangleF, matrix As Matrix, warpMode As WarpMode)

參數

destPoints
PointF[]

PointF 結構的陣列,定義 srcRect 所定義矩形的平行投影轉換。 陣列可以包含三個或四個元素。 如果陣列包含三個元素,平行投影的右下角會由前三個點隱含。

srcRect
RectangleF

RectangleF,表示轉換成 destPoints所定義的平行投影的矩形。

matrix
Matrix

Matrix,指定要套用至路徑的幾何轉換。

warpMode
WarpMode

WarpMode 列舉,指定此變形作業是否使用透視模式或雙線性模式。

範例

如需範例,請參閱 Warp(PointF[], RectangleF, Matrix, WarpMode, Single)

適用於

Warp(PointF[], RectangleF, Matrix, WarpMode, Single)

來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
來源:
GraphicsPath.cs

將矩形和平行投影所定義的扭曲轉換套用至這個 GraphicsPath

public:
 void Warp(cli::array <System::Drawing::PointF> ^ destPoints, System::Drawing::RectangleF srcRect, System::Drawing::Drawing2D::Matrix ^ matrix, System::Drawing::Drawing2D::WarpMode warpMode, float flatness);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix? matrix, System.Drawing.Drawing2D.WarpMode warpMode, float flatness);
public void Warp (System.Drawing.PointF[] destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.WarpMode warpMode, float flatness);
member this.Warp : System.Drawing.PointF[] * System.Drawing.RectangleF * System.Drawing.Drawing2D.Matrix * System.Drawing.Drawing2D.WarpMode * single -> unit
Public Sub Warp (destPoints As PointF(), srcRect As RectangleF, matrix As Matrix, warpMode As WarpMode, flatness As Single)

參數

destPoints
PointF[]

PointF 結構的陣列,定義 srcRect 所定義矩形的平行投影。 陣列可以包含三個或四個元素。 如果陣列包含三個元素,平行投影的右下角會由前三個點隱含。

srcRect
RectangleF

RectangleF,表示轉換成 destPoints所定義的平行投影的矩形。

matrix
Matrix

Matrix,指定要套用至路徑的幾何轉換。

warpMode
WarpMode

WarpMode 列舉,指定此變形作業是否使用透視模式或雙線性模式。

flatness
Single

從 0 到 1 的值,指定結果路徑的平面程度。 如需詳細資訊,請參閱 Flatten() 方法。

範例

下列程式代碼範例的設計目的是要與 Windows Forms 搭配使用,而且需要 PaintEventArgseOnPaint 事件物件。 程式代碼會執行下列動作:

  • 建立路徑,並將矩形新增至路徑。

  • 以黑色繪製該矩形到螢幕。

  • 用透視扭曲來扭曲路徑。

  • 以紅色將扭曲的矩形(路徑)繪製到螢幕。

private:
   void WarpExample( PaintEventArgs^ e )
   {
      // Create a path and add a rectangle.
      GraphicsPath^ myPath = gcnew GraphicsPath;
      RectangleF srcRect = RectangleF(0,0,100,200);
      myPath->AddRectangle( srcRect );

      // Draw the source path (rectangle)to the screen.
      e->Graphics->DrawPath( Pens::Black, myPath );

      // Create a destination for the warped rectangle.
      PointF point1 = PointF(200,200);
      PointF point2 = PointF(400,250);
      PointF point3 = PointF(220,400);
      array<PointF>^ destPoints = {point1,point2,point3};

      // Create a translation matrix.
      Matrix^ translateMatrix = gcnew Matrix;
      translateMatrix->Translate( 100, 0 );

      // Warp the source path (rectangle).
      myPath->Warp( destPoints, srcRect, translateMatrix, WarpMode::Perspective, 0.5f );

      // Draw the warped path (rectangle) to the screen.
      e->Graphics->DrawPath( gcnew Pen( Color::Red ), myPath );
   }
private void WarpExample(PaintEventArgs e)
{
             
    // Create a path and add a rectangle.
    GraphicsPath myPath = new GraphicsPath();
    RectangleF srcRect = new RectangleF(0, 0, 100, 200);
    myPath.AddRectangle(srcRect);
             
    // Draw the source path (rectangle)to the screen.
    e.Graphics.DrawPath(Pens.Black, myPath);
             
    // Create a destination for the warped rectangle.
    PointF point1 = new PointF(200, 200);
    PointF point2 = new PointF(400, 250);
    PointF point3 = new PointF(220, 400);
    PointF[] destPoints = {point1, point2, point3};
             
    // Create a translation matrix.
    Matrix translateMatrix = new Matrix();
    translateMatrix.Translate(100, 0);
             
    // Warp the source path (rectangle).
    myPath.Warp(destPoints, srcRect, translateMatrix,
        WarpMode.Perspective, 0.5f);
             
    // Draw the warped path (rectangle) to the screen.
    e.Graphics.DrawPath(new Pen(Color.Red), myPath);
}
Public Sub WarpExample(ByVal e As PaintEventArgs)

    ' Create a path and add a rectangle.
    Dim myPath As New GraphicsPath
    Dim srcRect As New RectangleF(0, 0, 100, 200)
    myPath.AddRectangle(srcRect)

    ' Draw the source path (rectangle)to the screen.
    e.Graphics.DrawPath(Pens.Black, myPath)

    ' Create a destination for the warped rectangle.
    Dim point1 As New PointF(200, 200)
    Dim point2 As New PointF(400, 250)
    Dim point3 As New PointF(220, 400)
    Dim destPoints As PointF() = {point1, point2, point3}

    ' Create a translation matrix.
    Dim translateMatrix As New Matrix
    translateMatrix.Translate(100, 0)

    ' Warp the source path (rectangle).
    myPath.Warp(destPoints, srcRect, translateMatrix, _
    WarpMode.Perspective, 0.5F)

    ' Draw the warped path (rectangle) to the screen.
    e.Graphics.DrawPath(New Pen(Color.Red), myPath)
End Sub

適用於

Warp(ReadOnlySpan<PointF>, RectangleF, Matrix, WarpMode, Single)

來源:
GraphicsPath.cs
來源:
GraphicsPath.cs
public void Warp (ReadOnlySpan<System.Drawing.PointF> destPoints, System.Drawing.RectangleF srcRect, System.Drawing.Drawing2D.Matrix? matrix = default, System.Drawing.Drawing2D.WarpMode warpMode = System.Drawing.Drawing2D.WarpMode.Perspective, float flatness = 0.25);
member this.Warp : ReadOnlySpan<System.Drawing.PointF> * System.Drawing.RectangleF * System.Drawing.Drawing2D.Matrix * System.Drawing.Drawing2D.WarpMode * single -> unit
Public Sub Warp (destPoints As ReadOnlySpan(Of PointF), srcRect As RectangleF, Optional matrix As Matrix = Nothing, Optional warpMode As WarpMode = System.Drawing.Drawing2D.WarpMode.Perspective, Optional flatness As Single = 0.25)

參數

destPoints
ReadOnlySpan<PointF>
srcRect
RectangleF
matrix
Matrix
warpMode
WarpMode
flatness
Single

適用於