Message 建構函式
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
初始化 Message 類別的新執行個體。
多載
Message() |
初始化包含空主體之 Message 類別的新執行個體。 |
Message(Object) |
使用 Message 將指定物件序列化到訊息主體中,以初始化 XmlMessageFormatter 類別的新執行個體。 |
Message(Object, IMessageFormatter) |
使用指定的格式子將指定物件序列化至訊息主體,初始化 Message 類別的新執行個體。 |
Message()
初始化包含空主體之 Message 類別的新執行個體。
public:
Message();
public Message ();
Public Sub New ()
範例
下列程式代碼範例會將兩個不同優先順序的訊息傳送至佇列,然後擷取這些訊息。
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
/// <summary>
/// Provides a container class for the example.
/// </summary>
ref class MyNewQueue
{
//**************************************************
// Sends a string message to a queue.
//**************************************************
public:
void SendMessage( MessagePriority priority, String^ messageBody )
{
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Create a new message.
Message^ myMessage = gcnew Message;
if ( priority > MessagePriority::Normal )
{
myMessage->Body = "High Priority: {0}",messageBody;
}
else
{
myMessage->Body = messageBody;
}
// Set the priority of the message.
myMessage->Priority = priority;
// Send the Order to the queue.
myQueue->Send( myMessage );
return;
}
//**************************************************
// Receives a message.
//**************************************************
void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Set the queue to read the priority. By default, it
// is not read.
myQueue->MessageReadPropertyFilter->Priority = true;
// Set the formatter to indicate body contains a String^.
array<Type^>^ p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
// Display message information.
Console::WriteLine( "Priority: {0}",
myMessage->Priority );
Console::WriteLine( "Body: {0}",
myMessage->Body );
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return;
}
};
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Send messages to a queue.
myNewQueue->SendMessage( MessagePriority::Normal, "First Message Body." );
myNewQueue->SendMessage( MessagePriority::Highest, "Second Message Body." );
// Receive messages from a queue.
myNewQueue->ReceiveMessage();
myNewQueue->ReceiveMessage();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Send messages to a queue.
myNewQueue.SendMessage(MessagePriority.Normal, "First Message Body.");
myNewQueue.SendMessage(MessagePriority.Highest, "Second Message Body.");
// Receive messages from a queue.
myNewQueue.ReceiveMessage();
myNewQueue.ReceiveMessage();
return;
}
//**************************************************
// Sends a string message to a queue.
//**************************************************
public void SendMessage(MessagePriority priority, string messageBody)
{
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Create a new message.
Message myMessage = new Message();
if(priority > MessagePriority.Normal)
{
myMessage.Body = "High Priority: " + messageBody;
}
else
{
myMessage.Body = messageBody;
}
// Set the priority of the message.
myMessage.Priority = priority;
// Send the Order to the queue.
myQueue.Send(myMessage);
return;
}
//**************************************************
// Receives a message.
//**************************************************
public void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Set the queue to read the priority. By default, it
// is not read.
myQueue.MessageReadPropertyFilter.Priority = true;
// Set the formatter to indicate body contains a string.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(string)});
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
// Display message information.
Console.WriteLine("Priority: " +
myMessage.Priority.ToString());
Console.WriteLine("Body: " +
myMessage.Body.ToString());
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return;
}
}
}
Imports System.Messaging
'Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a queue.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Send messages to a queue.
myNewQueue.SendMessage(MessagePriority.Normal, "First Message Body.")
myNewQueue.SendMessage(MessagePriority.Highest, "Second Message Body.")
' Receive messages from a queue.
myNewQueue.ReceiveMessage()
myNewQueue.ReceiveMessage()
Return
End Sub
' Sends a string message to a queue.
Public Sub SendMessage(priority As MessagePriority, messageBody As String)
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Create a new message.
Dim myMessage As New Message()
If priority > MessagePriority.Normal Then
myMessage.Body = "High Priority: " + messageBody
Else
myMessage.Body = messageBody
End If
' Set the priority of the message.
myMessage.Priority = priority
' Send the Order to the queue.
myQueue.Send(myMessage)
Return
End Sub
' Receives a message.
Public Sub ReceiveMessage()
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Set the queue to read the priority. By default, it
' is not read.
myQueue.MessageReadPropertyFilter.Priority = True
' Set the formatter to indicate body contains a string.
myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(String)})
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
' Display message information.
Console.WriteLine(("Priority: " + myMessage.Priority.ToString()))
Console.WriteLine(("Body: " + myMessage.Body.ToString()))
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
End Try
' Catch other exceptions as necessary.
Return
End Sub
End Class
備註
使用此多載來建立具有空白主體之 Message 類別的新實例。
在傳送Message物件之前,Body請指定 屬性或 BodyStream 屬性。 屬性 Body 可以是可串行化的任何物件,例如文字字串、結構對象、類別實例或內嵌物件。
除非您將訊息的內容直接 BodyStream 寫入 屬性,否則請先設定 Formatter 屬性,再傳送訊息。 本文會在 實例上MessageQueue呼叫 方法時Send,使用 Formatter 屬性的值串行化。
XmlMessageFormatter會鬆散結合,因此在使用這個格式時,不需要在傳送者和接收者上具有相同的物件類型。 並將ActiveXMessageFormatterBinaryMessageFormatter數據串行化為二進位表示法。 傳送 ActiveXMessageFormatter 或接收 COM 元件時,會使用 。
下表顯示 實例 Message的初始屬性值。
屬性 | 初始值 |
---|---|
AcknowledgeType | AcknowledgeType.None |
AdministrationQueue | null |
AppSpecific | 0 |
AttachSenderId | true |
AuthenticationProviderName | Microsoft 基底密碼編譯提供者 1.0 版 |
AuthenticationProviderType | CryptoProviderType.RSA_FULL |
Body | null |
BodyStream | Stream.null |
BodyType | 0 |
ConnectorType | Guid.Empty |
CorrelationId | 空字串 (“”) |
DestinationSymmetricKey | 位元組的長度為零的陣列 |
DigitalSignature | 位元組的長度為零的陣列 |
EncryptionAlgorithm | EncryptionAlgorithm.RC2 |
Extension | 位元組的長度為零的陣列 |
Formatter | XmlMessageFormatter |
HashAlgorithm | HashAlgorithm.MD5 |
Label | 空字串 (“”) |
Priority | MessagePriority.Normal |
Recoverable | false |
ResponseQueue | null |
SenderCertificate | 位元組的長度為零的陣列 |
TimeToBeReceived | Message.InfiniteTimeout |
TimeToReachQueue | Message.InfiniteTimeout |
TransactionStatusQueue | null |
UseAuthentication | false |
UseDeadLetterQueue | false |
UseEncryption | false |
UseJournalQueue | false |
UseTracing | false |
另請參閱
適用於
Message(Object)
使用 Message 將指定物件序列化到訊息主體中,以初始化 XmlMessageFormatter 類別的新執行個體。
public:
Message(System::Object ^ body);
public Message (object body);
new System.Messaging.Message : obj -> System.Messaging.Message
Public Sub New (body As Object)
參數
- body
- Object
要序列化到訊息主體中的物件。
範例
下列程式代碼範例會建立新的佇列、傳送包含訂單的訊息,然後擷取它。
#using <system.dll>
#using <system.messaging.dll>
#using <system.drawing.dll>
using namespace System;
using namespace System::Messaging;
using namespace System::Drawing;
using namespace System::IO;
ref class Order
{
public:
int orderId;
DateTime orderTime;
};
ref class MyNewQueue
{
public:
static void CreateQueue( String^ queuePath )
{
try
{
if ( !MessageQueue::Exists( queuePath ) )
{
MessageQueue::Create( queuePath );
}
else
{
Console::WriteLine( "{0} already exists.", queuePath );
}
}
catch ( MessageQueueException^ e )
{
Console::WriteLine( e->Message );
}
}
void SendMessage()
{
try
{
// Create a new order and set values.
Order^ sentOrder = gcnew Order;
sentOrder->orderId = 3;
sentOrder->orderTime = DateTime::Now;
// Connect to a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Create the new order.
Message^ myMessage = gcnew Message( sentOrder );
// Send the order to the queue.
myQueue->Send( myMessage );
}
catch ( ArgumentException^ e )
{
Console::WriteLine( e->Message );
}
return;
}
void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Set the formatter to indicate body contains an Order.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = Order::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
try
{
// Receive and format the message.
Message^ myMessage = myQueue->Receive();
Order^ myOrder = dynamic_cast<Order^>(myMessage->Body);
// Display message information.
Console::WriteLine( "Order ID: {0}", myOrder->orderId );
Console::WriteLine( "Sent: {0}", myOrder->orderTime );
}
catch ( MessageQueueException^ )
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch ( InvalidOperationException^ e )
{
Console::WriteLine( e->Message );
}
// Catch other exceptions as necessary.
return;
}
};
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Create a queue on the local computer.
MyNewQueue::CreateQueue( ".\\myQueue" );
// Send a message to a queue.
myNewQueue->SendMessage();
// Receive a message from a queue.
myNewQueue->ReceiveMessage();
return 0;
}
using System;
using System.Messaging;
using System.Drawing;
using System.IO;
namespace MyProject
{
// The following example
// sends to a queue and receives from a queue.
public class Order
{
public int orderId;
public DateTime orderTime;
};
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create a queue on the local computer.
CreateQueue(".\\myQueue");
// Send a message to a queue.
myNewQueue.SendMessage();
// Receive a message from a queue.
myNewQueue.ReceiveMessage();
return;
}
//**************************************************
// Creates a new queue.
//**************************************************
public static void CreateQueue(string queuePath)
{
try
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
catch (MessageQueueException e)
{
Console.WriteLine(e.Message);
}
}
//**************************************************
// Sends an Order to a queue.
//**************************************************
public void SendMessage()
{
try
{
// Create a new order and set values.
Order sentOrder = new Order();
sentOrder.orderId = 3;
sentOrder.orderTime = DateTime.Now;
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Create the new order.
Message myMessage = new Message(sentOrder);
// Send the order to the queue.
myQueue.Send(myMessage);
}
catch(ArgumentException e)
{
Console.WriteLine(e.Message);
}
return;
}
//**************************************************
// Receives a message containing an order.
//**************************************************
public void ReceiveMessage()
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(MyProject.Order)});
try
{
// Receive and format the message.
Message myMessage = myQueue.Receive();
Order myOrder = (Order)myMessage.Body;
// Display message information.
Console.WriteLine("Order ID: " +
myOrder.orderId.ToString());
Console.WriteLine("Sent: " +
myOrder.orderTime.ToString());
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
// Catch other exceptions as necessary.
return;
}
}
}
Imports System.Messaging
Imports System.Drawing
Imports System.IO
' The following example
' sends to a queue and receives from a queue.
Public Class Order
Public orderId As Integer
Public orderTime As DateTime
End Class
' Provides a container class for the example.
Public Class MyNewQueue
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a queue.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Create a queue on the local computer.
CreateQueue(".\myQueue")
' Send a message to a queue.
myNewQueue.SendMessage()
' Receive a message from a queue.
myNewQueue.ReceiveMessage()
Return
End Sub
' Creates a new queue.
Public Shared Sub CreateQueue(queuePath As String)
Try
If Not MessageQueue.Exists(queuePath) Then
MessageQueue.Create(queuePath)
Else
Console.WriteLine((queuePath + " already exists."))
End If
Catch e As MessageQueueException
Console.WriteLine(e.Message)
End Try
End Sub
' Sends an Order to a queue.
Public Sub SendMessage()
Try
' Create a new order and set values.
Dim sentOrder As New Order()
sentOrder.orderId = 3
sentOrder.orderTime = DateTime.Now
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Create the new order.
Dim myMessage As New Message(sentOrder)
' Send the order to the queue.
myQueue.Send(myMessage)
Catch e As ArgumentException
Console.WriteLine(e.Message)
End Try
Return
End Sub
' Receives a message containing an order.
Public Sub ReceiveMessage()
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Set the formatter to indicate body contains an Order.
myQueue.Formatter = New XmlMessageFormatter(New Type() {GetType(Order)})
Try
' Receive and format the message.
Dim myMessage As Message = myQueue.Receive()
Dim myOrder As Order = CType(myMessage.Body, Order)
' Display message information.
Console.WriteLine(("Order ID: " + myOrder.orderId.ToString()))
Console.WriteLine(("Sent: " + myOrder.orderTime.ToString()))
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
End Try
' Catch other exceptions as necessary.
Return
End Sub
End Class
備註
使用此多載建立類別的新實體 Message ,其中包含 Body 參數所 body
指定的 。 參數 body
可以是可串行化的任何物件,例如文字字串、結構對象、類別實例或內嵌物件。 除非您在傳送 之前Message變更 屬性,Formatter否則本文會使用 XmlMessageFormatter 串行化。 如果您在呼叫 Send之前隨時變更 Body 或 Formatter 屬性,則會根據新的屬性值串行化訊息。
XmlMessageFormatter會鬆散結合,因此在使用這個格式時,不需要在傳送者和接收者上具有相同的物件類型。 並將ActiveXMessageFormatterBinaryMessageFormatter數據串行化為二進位表示法。 傳送 ActiveXMessageFormatter 或接收 COM 元件時,會使用 。
下表顯示 實例 Message的初始屬性值。
屬性 | 初始值 |
---|---|
AcknowledgeType | AcknowledgeType.None |
AdministrationQueue | null |
AppSpecific | 0 |
AttachSenderId | true |
AuthenticationProviderName | Microsoft 基底密碼編譯提供者 1.0 版 |
AuthenticationProviderType | CryptoProviderType.RSA_FULL |
Body | body 參數。 |
BodyStream | Stream.null |
BodyType | 0 |
ConnectorType | Guid.Empty |
CorrelationId | 空字串 (“”) |
DestinationSymmetricKey | 位元組的長度為零的陣列 |
DigitalSignature | 位元組的長度為零的陣列 |
EncryptionAlgorithm | EncryptionAlgorithm.RC2 |
Extension | 位元組的長度為零的陣列 |
Formatter | XmlMessageFormatter |
HashAlgorithm | HashAlgorithm.MD5 |
Label | 空字串 (“”) |
Priority | MessagePriority.Normal |
Recoverable | false |
ResponseQueue | null |
SenderCertificate | 位元組的長度為零的陣列 |
TimeToBeReceived | Message.InfiniteTimeout |
TimeToReachQueue | Message.InfiniteTimeout |
TransactionStatusQueue | null |
UseAuthentication | false |
UseDeadLetterQueue | false |
UseEncryption | false |
UseJournalQueue | false |
UseTracing | false |
另請參閱
適用於
Message(Object, IMessageFormatter)
使用指定的格式子將指定物件序列化至訊息主體,初始化 Message 類別的新執行個體。
public:
Message(System::Object ^ body, System::Messaging::IMessageFormatter ^ formatter);
public Message (object body, System.Messaging.IMessageFormatter formatter);
new System.Messaging.Message : obj * System.Messaging.IMessageFormatter -> System.Messaging.Message
Public Sub New (body As Object, formatter As IMessageFormatter)
參數
- body
- Object
要序列化到訊息主體中的物件。
- formatter
- IMessageFormatter
IMessageFormatter,指定用於序列化訊息主體的格式子。
範例
using System;
using System.Messaging;
using System.Drawing;
using System.IO;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example sends and receives a message from
// a queue.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create a queue on the local computer.
CreateQueue(".\\myQueue");
// Send a message to a queue.
myNewQueue.SendMessage();
// Receive a message from a queue.
myNewQueue.ReceiveMessage();
return;
}
//**************************************************
// Creates a new queue.
//**************************************************
public static void CreateQueue(string queuePath)
{
try
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
catch (MessageQueueException e)
{
Console.WriteLine(e.Message);
}
}
//**************************************************
// Sends an image to a queue, using the BinaryMessageFormatter.
//**************************************************
public void SendMessage()
{
try{
// Create a new bitmap.
// The file must be in the \bin\debug or \bin\retail folder, or
// you must give a full path to its location.
Image myImage = Bitmap.FromFile("SentImage.bmp");
// Connect to a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
Message myMessage = new Message(myImage, new BinaryMessageFormatter());
// Send the image to the queue.
myQueue.Send(myMessage);
}
catch(ArgumentException e)
{
Console.WriteLine(e.Message);
}
return;
}
//**************************************************
// Receives a message containing an image.
//**************************************************
public void ReceiveMessage()
{
try
{
// Connect to the a queue on the local computer.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Set the formatter to indicate body contains an Order.
myQueue.Formatter = new BinaryMessageFormatter();
// Receive and format the message.
System.Messaging.Message myMessage = myQueue.Receive();
Bitmap myImage = (Bitmap)myMessage.Body;
// This will be saved in the \bin\debug or \bin\retail folder.
myImage.Save("ReceivedImage.bmp",System.Drawing.Imaging.ImageFormat.Bmp);
}
catch (MessageQueueException)
{
// Handle Message Queuing exceptions.
}
// Handle invalid serialization format.
catch (InvalidOperationException e)
{
Console.WriteLine(e.Message);
}
catch (IOException e)
{
// Handle file access exceptions.
}
// Catch other exceptions as necessary.
return;
}
}
}
Imports System.Messaging
Imports System.Drawing
Imports System.IO
Namespace MyProj
_
Public Class MyNewQueue
'**************************************************
' Provides an entry point into the application.
'
' This example sends and receives a message from
' a queue.
'**************************************************
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Create a queue on the local computer.
CreateQueue(".\myQueue")
' Send a message to a queue.
myNewQueue.SendMessage()
' Receive a message from a queue.
myNewQueue.ReceiveMessage()
Return
End Sub
'**************************************************
' Creates a new queue.
'**************************************************
Public Shared Sub CreateQueue(queuePath As String)
Try
If Not MessageQueue.Exists(queuePath) Then
MessageQueue.Create(queuePath)
Else
Console.WriteLine((queuePath + " already exists."))
End If
Catch e As MessageQueueException
Console.WriteLine(e.Message)
End Try
End Sub
'**************************************************
' Sends an image to a queue, using the BinaryMessageFormatter.
'**************************************************
Public Sub SendMessage()
Try
' Create a new bitmap.
' The file must be in the \bin\debug or \bin\retail folder, or
' you must give a full path to its location.
Dim myImage As Image = Bitmap.FromFile("SentImage.bmp")
' Connect to a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
Dim myMessage As New Message(myImage, New BinaryMessageFormatter())
' Send the image to the queue.
myQueue.Send(myMessage)
Catch e As ArgumentException
Console.WriteLine(e.Message)
End Try
Return
End Sub
'**************************************************
' Receives a message containing an image.
'**************************************************
Public Sub ReceiveMessage()
Try
' Connect to the a queue on the local computer.
Dim myQueue As New MessageQueue(".\myQueue")
' Set the formatter to indicate body contains an Order.
myQueue.Formatter = New BinaryMessageFormatter()
' Receive and format the message.
Dim myMessage As System.Messaging.Message = myQueue.Receive()
Dim myImage As Bitmap = CType(myMessage.Body, Bitmap)
' This will be saved in the \bin\debug or \bin\retail folder.
myImage.Save("ReceivedImage.bmp", System.Drawing.Imaging.ImageFormat.Bmp)
'Catch
' Handle Message Queuing exceptions.
' Handle invalid serialization format.
Catch e As InvalidOperationException
Console.WriteLine(e.Message)
Catch e As IOException
End Try
' Handle file access exceptions.
' Catch other exceptions as necessary.
Return
End Sub
End Class
End Namespace 'MyProj
備註
使用此多載來建立 類別的新實例 Message ,其中包含 Body 參數所 body
指定的 ,並使用任何有效的格式子串行化主體。 參數 body
是可以串行化的任何物件,例如文字字串、結構對象、類別實例或內嵌物件。 如果您在呼叫 Send之前隨時變更 Body 或 Formatter 屬性,則會根據新的屬性值串行化訊息。
XmlMessageFormatter會鬆散結合,因此在使用這個格式時,不需要在傳送者和接收者上具有相同的物件類型。 並將ActiveXMessageFormatterBinaryMessageFormatter數據串行化為二進位表示法。 傳送 ActiveXMessageFormatter 或接收 COM 元件時,會使用 。
下表顯示 實例 Message的初始屬性值。
屬性 | 初始值 |
---|---|
AcknowledgeType | AcknowledgeType.None |
AdministrationQueue | null |
AppSpecific | 0 |
AttachSenderId | true |
AuthenticationProviderName | Microsoft 基底密碼編譯提供者 1.0 版 |
AuthenticationProviderType | CryptoProviderType.RSA_FULL |
Body | body 參數。 |
BodyStream | Stream.null |
BodyType | 0 |
ConnectorType | Guid.Empty |
CorrelationId | 空字串 (“”) |
DestinationSymmetricKey | 位元組的長度為零的陣列 |
DigitalSignature | 位元組的長度為零的陣列 |
EncryptionAlgorithm | EncryptionAlgorithm.RC2 |
Extension | 位元組的長度為零的陣列 |
Formatter | formatter 參數。 |
HashAlgorithm | HashAlgorithm.MD5 |
Label | 空字串 (“”) |
Priority | MessagePriority.Normal |
Recoverable | false |
ResponseQueue | null |
SenderCertificate | 位元組的長度為零的陣列 |
TimeToBeReceived | Message.InfiniteTimeout |
TimeToReachQueue | Message.InfiniteTimeout |
TransactionStatusQueue | null |
UseAuthentication | false |
UseDeadLetterQueue | false |
UseEncryption | false |
UseJournalQueue | false |
UseTracing | false |
另請參閱
- XmlMessageFormatter
- BinaryMessageFormatter
- ActiveXMessageFormatter
- DefaultPropertiesToSend
- MessageQueue
- Send(Object)
- Peek()
- Receive()