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MessageQueuePermission.PermissionEntries 屬性

定義

取得這個使用權限要求的使用權限項目的集合。

public:
 property System::Messaging::MessageQueuePermissionEntryCollection ^ PermissionEntries { System::Messaging::MessageQueuePermissionEntryCollection ^ get(); };
public System.Messaging.MessageQueuePermissionEntryCollection PermissionEntries { get; }
member this.PermissionEntries : System.Messaging.MessageQueuePermissionEntryCollection
Public ReadOnly Property PermissionEntries As MessageQueuePermissionEntryCollection

屬性值

MessageQueuePermissionEntryCollection,含有這個使用權限要求的使用權限項目。

範例

下列程式代碼範例會建立 的新實例 MessageQueuePermission ,並取得其 PermissionEntries 屬性的值。

    // Connect to a queue on the local computer.
    MessageQueue queue = new MessageQueue(".\\exampleQueue");

    // Create an array of type MessageQueuePermissionEntry.
    MessageQueuePermissionEntry[] entries =
        new MessageQueuePermissionEntry[1];

    // Create a new instance of MessageQueuePermissionEntry and place the
    // instance in the array.
string machineName = queue.MachineName;
string label = queue.Label;
    entries[0] = new MessageQueuePermissionEntry(
        MessageQueuePermissionAccess.Receive,
        machineName,
        label,
        queue.Category.ToString());

    // Create a new instance of MessageQueuePermission.
    MessageQueuePermission permission = new MessageQueuePermission(
        entries);

    // Create a new instance of MessageQueuePermissionEntryCollection and
    // use it to retrieve the permission's PermissionEntries property
    // value.
    MessageQueuePermissionEntryCollection collection =
        permission.PermissionEntries;

    // Loop through the collection.
    foreach(MessageQueuePermissionEntry entry in collection)
    {
        // Display the property values of each MessageQueuePermissionEntry.
        Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
        Console.WriteLine("MachineName: {0}", entry.MachineName);
        Console.WriteLine("Label: {0}", entry.Label);
        Console.WriteLine("Category: {0}", entry.Category.ToString());
    }

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